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AU mod: The Privateer

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  • AU mod: The Privateer

    The Privateer, whose sole purpose is to attack undefended transport ships, costs as much as a Galleon, but has less than a 50-50 chance of victory against either a Caravel or a Galleon. During war time, the Frigate is a superior ship because of its bombardment ability. During peace, the shields lost by unsuccessful Privateer attacks make it better to invest in infrastructure than in Privateers.

    As a result, players usually build Privateers for the fun factor, and not because it makes economic sense.

    On the other hand, C3C has strengthened Privateers, so a drastic solution is not necessary. Large stacks of Privateers still have good odds against 2-defense ships, and the enslave ability helps replenish losses of those stacks.

    Possible Solutions
    1. Remove the support requirement from the Privateer. Privateers generated from enslavement do not require support anyway. This would be a small change that would encourage peaceful Republics to sometimes build Privateers instead of Frigates, and it even makes sense in terms of realism.
    2. Reduce defense of Caravels and Galleons to 1. These transport ships would then be more vulnerable to Privateers (and all other ships for that matter), so there would be an even greater need to escort them with Frigates, as does the AI anyway.


    Are Privateers sometimes part of your strategy? Are they balanced? Should the AU mod make any of the above suggested changes?

    Edit: Related thread by Risa
    Last edited by alexman; February 26, 2004, 12:43.

  • #2
    Remove the support requirement from the Privateer. Privateers generated from enslavement do not require support anyway. This would be a small change that would encourage peaceful Republics to sometimes build Privateers instead of Frigates, and it even makes sense in terms of realism.
    I think I would always prefer Privateers to Frigates in this case.

    Reduce defense of Caravels and Galleons to 1. These transport ships would then be more vulnerable to Privateers (and all other ships for that matter), so there would be an even greater need to escort them with Frigates, as does the AI anyway.
    I like this better. I just hope it's not too easy to sink the AI's already poor attempts at intercontinental invasion.


    Dominae
    And her eyes have all the seeming of a demon's that is dreaming...

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    • #3
      Originally posted by Dominae

      I think I would always prefer Privateers to Frigates in this case.
      Even if you're under the free unit support limit?

      Comment


      • #4
        I'm glad it is finally taken into consideration.

        I prefer solution 1.

        Comment


        • #5
          I prefer solution 1.
          Solution 2 means a curragh would have an almost even chance to sink the middle age transports - that ain't right.

          I don't think the Privateer needs help, especially with the Enslave ability. I built them in AU 501 specifically to mess with AIs that I didn't want a war with but wanted to harrass, and the AI built them and used them as well.

          I think it's easy to overlook the ability to attack an AI without sparking a war. If it absolutely needs a boost, what about a low-level bombard ability, allowing it to not only play Pirate on the high-seas but also to harry coastal towns, particularly remote ones, with little to no consequences.

          I really dislike idea 2. Middle Age transports need to be stronger against Ancient Age transports.
          "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

          Comment


          • #6
            Originally posted by alexman
            Even if you're under the free unit support limit?
            Yup. I prefer Hidden Nationality, Enslave and high movement to Bombard.

            Edit: Furthermore, by the time I'm thinking about building ships, I'm typically quite close to the support limit.


            Dominae
            Last edited by Dominae; February 26, 2004, 12:18.
            And her eyes have all the seeming of a demon's that is dreaming...

            Comment


            • #7
              The "less than a 50-50 chance of victory" assumes the player does not set up to take advantage of the stack effect. With a bigger stack of privateers attacking a lone ship or a smaller enemy stack, the odds shift in the privateers' favor because later attackers will tend to be going up against injured ships. I'm not convinced that there is a problem here, and I strongly oppose making privateers more powerful in the absence of clear evidence that players who want to use them and use them well are finding them not worthwhile.

              Comment


              • #8
                But privateers don't have offensive bombardment.

                Privateers have defense value of only 1, they're quite vulnerable to counter attack. Moreover, since they hide their nationality, any AI ship will go to hunt them.

                Edit: to Nathan:
                I'd done a small analyse at this thread, if you interested.
                Last edited by Risa; February 26, 2004, 12:35.

                Comment


                • #9
                  Privateers have defense value of only 1, they're quite vulnerable to counter attack.
                  This is as it should be, IMO. Pirates were little use against an actual navy, their niche in overpowering ill-prepared non-military(transports) ships. Sure, we'd all like to be Drake, but that was a very special case.
                  "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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                  • #10
                    I'm not saying it should have higher defense. That's merely a reply to Dom's.

                    Comment


                    • #11
                      Originally posted by Dominae

                      Yup. I prefer Hidden Nationality, Enslave and high movement to Bombard.
                      Engaging in naval combat without bombardment is risky with the Civ3 combat model. That's why so many players blame Firaxis for losing their battleship to an Ironclad! Your odds improve so much with bombardment, that even though Frigates and Privateers have the same attack factor, Frigates are a much better shield investment.

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                      • #12
                        I think you can mess with the AI more using Hidden Nationality and Enslavement than by simply destroying its ships. But I guess accentuating the faults of the AI is not the purpose of the AU mod...


                        Dominae
                        And her eyes have all the seeming of a demon's that is dreaming...

                        Comment


                        • #13
                          I'm with Nathan - I think this one could almost go down on the "featuritis" list with the plague, but that may be a little unfair.

                          Privateers serve a purpose and that is really to protect the oceans against presumptious peacetime players. I was stupid enough in AU501 to send a couple of loaded Galleons unaccompanied and lucky enough to escape back to port to wait for Frigate escorts when a Privateer appeared from nowhere.

                          It is therefore really an AI tool more so than a human strategic unit. Other than that, as Alexman says, it's the fun factor.

                          Their attack strength is comparable to anything else at the time, and they are as fast or faster than anything prior to Destroyers. They are not meant to be defenders (though bombard defense is useful in stacks) and I think they serve their purpose well as hit and run mavericks.

                          In general, I'm against change for change's sake only. And especially when it would probably hurt the AI rather than assist them.
                          So if you meet me have some courtesy, have some sympathy and some taste
                          Use all your well-learned politesse, or I'll lay your soul to waste

                          Re-Organisation of remaining C3C PBEMS

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                          • #14
                            Re: AU mod: The Privateer

                            Originally posted by alexman
                            Privateers generated from enslavement do not require support anyway.
                            Hey, this is not true after all! Caputred non-Worker units do require support. I just tested it.

                            I prefer to avoid any incentive to the player to use Privateers instead of Frigates during war time. It just doesn't seem like the the designers' intent. Since Privateers are cheaper than Frigates, and they also can enslave, there is already an incentive to build Frigates for bombardment and use Privateers for the actual combat. I think the no-support idea would strengthen this strange strategy, so I don't like it after all.

                            Therefore, I support reducing the defensive strength of Caravels and Galleons. This fits nicely with C3C's reduction of the defensive strength of transports from 4 to 2. It would also have the side-effect of making Frigates and Ironclads more important, which is a good thing, IMO.

                            Now the AI escorts Galleons and Caravels with a Naval Power unit whenever possible. It escorts Transports with even more units, because Transports have the "Requires Escort" property in the editor. The question is, should we add the "requires escort" property to Galleons as well, or will that lead to an over-cautious AI? I don't think we should add that property to Caravels, because there is no contemporary Naval Power unit to protect them anyway.

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                            • #15
                              I hope this isn't taboo, but I'm going to quote myself in response to the lower defense value thing again.
                              Solution 2(Middle Age transports redueced to defense 1) means a curragh would have an almost even chance to sink the middle age transports - that ain't right.
                              If this is a desired "side effect", intended to get the player to escort Middle Age transports, I don't like it, but I can see how it might help the AI, who seems to trail in naval capacity early on.

                              Still, Curraghs and Galleys being on near-equal footing when attacking Transports of the next age just feels wrong to me and I don't even want to think of how badly a dromon would chew up and spit out these weakened ships.

                              That may just be me, though.
                              "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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