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AU mod: The Conquistador

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  • #46
    Cool. So now is the week for final furious closing arguments before voting?
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

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    • #47
      Has moving the explorer up the tech tree ever been discussed in the AU? If you moved it up half an era it seems like it would make it somewhat useful while still allowing an effective explorer - conquistador upgrade chain.

      I know that this isn't the thread for such a discussion, but not being a panel member I don't know how to get proposals initiated. Plus, it did actually seem related since you guys were talking about upgrade chains involving cavalry, but if both the explorer and conquistador were made more useful (with Spain being allowed to build explorers!) then the upgrade chain would seem to make logical sense.

      -donZappo

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      • #48
        Good idea, I will open a thread about Explorers soon. It's already in the list of topics in the main thread.

        Edit: AU Mod: The Explorer
        Last edited by alexman; January 16, 2004, 15:28.

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        • #49
          alexman, you've forgotten the option of simultaneously reducing the Attack to 2 and increasing the Defense to 3. I'm not sure you put up enough of a case to seriously remove this option from contention.


          Dominae
          And her eyes have all the seeming of a demon's that is dreaming...

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          • #50
            So now you're calling for a SoZ-style vote?

            Seriously, it seemed to me that the 3.3.2 proposal got more support, so I opted for a simpler Yes/No vote. we can always hold another Yes/No vote to select between a 2.3.2 proposal and the winner of this vote.

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            • #51
              It seems to me that 3.3.2 has the same defensive advantages as 2.3.2 without being anywhere near as radical a change. Rather than changing the entire character of the unit, 3.3.2 leaves the unit useful for everything it is useful for under the standard rules while letting it defend itself and other units a bit better. That seems more in the spirit of the AU Mod to me.

              Would anyone else vote for 2.3.2 if that were an option under consideration? My impression is that the 2.3.2 idea didn't get enough support to make it worth the trouble of voting on.

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              • #52
                I think the issue was:
                The unit is (by many) viewed as a "penetrator" unit, designed to get behind enemy lines and wreak havoc. By the time Navigation(or is it Astronomy?) comes around, 2 attack isn't going to do much wreaking of anything other than road-busting, IMO. 3 is still fairly weak compared to much of what you'll see(Knights and Pikes) for attacking while the standard 2-defense is laughable in the face of Med-Inf, Knights, and Longbows.
                The slight boost in defense actually gives a chance to survive the first round behind enemy lines while leaving the attack at the standard 3 actually give the chance to retailiate against Med.Inf and Longbows (and less effectively) a Knight.
                I still don't think he'll last long in any opponent sufficiently advanced and developed enough to be able to defend against a main force of the era anyway, but the one extra defense makes it more interesting and (arguably) more survival-fit, while leaving the unit relatively stock and therefore still able to pose an actual threat to one or two enemy units, even when doing a solo, spec-ops-style assault. And I don't think we'll see them en masse, as that would detract from the training of Knights and Pikes.

                At least that's how I saw the logic.
                "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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                • #53
                  Time to vote (hey, it's Friday in most of Asia).
                  1. Yes: Reduce shield cost to 60.
                  2. Yes: If item 1 results in a Yes, also increase defense strength to 3.
                  3. Yes: Add enslavement ability (applies only if item 2 results in a No).
                  4. Yes: Add ability for Spain to build Explorers when horses are not available.

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                  • #54
                    YES: Reduce shield cost to 60
                    YES: If item 1 results in a Yes, also increase defense strength to 3
                    NO: Add enslavement ability (applies only if item 2 results in a No)
                    YES: Add ability for Spain to build Explorers when horses are not available
                    "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                    • #55
                      1. Yes
                      2. Yes
                      3. Yes
                      4. Yes
                      I make movies. Come check 'em out.

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                      • #56
                        1. Yes.
                        2. Yes.
                        3. No.
                        4. No.
                        And her eyes have all the seeming of a demon's that is dreaming...

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                        • #57
                          YNNN
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

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                          • #58
                            1: yes
                            2: yes
                            3: yes
                            4: yes
                            it's just my opinion. can you dig it?

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                            • #59
                              1. Yes
                              2. No
                              3. No
                              4. Yes
                              "Stuie has the right idea" - Japher
                              "I trust Stuie and all involved." - SlowwHand
                              "Stuie is right...." - Guynemer

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                              • #60
                                1,2,4: Yes
                                3: No.

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