The problem
(Partially derived from earlier thoughts by Dominae and alexman)
Normally, Great Wonders do not require any kind of resource. The only exception in vanilla Civ3 as well as in PtW was the Manhattan Project (which requires uranium), but this wonder is a special case insofar as it yields its effect (allowing the construction of nuclear devices) to every civ, not only the one that builds it. The other Great Wonders were basically available to everyone. Strategies to secure a particular wonder (besides rushing it with a leader) included
Possible solutions
(Partially derived from earlier thoughts by Dominae and alexman)
Normally, Great Wonders do not require any kind of resource. The only exception in vanilla Civ3 as well as in PtW was the Manhattan Project (which requires uranium), but this wonder is a special case insofar as it yields its effect (allowing the construction of nuclear devices) to every civ, not only the one that builds it. The other Great Wonders were basically available to everyone. Strategies to secure a particular wonder (besides rushing it with a leader) included
- being among the first civs that had access to the required tech,
- possessing a city with high shield production (at least 20 shields without the despotism tile penalty),
- as a human player, using a palace or other Great Wonders as a deliberate pre-build while waiting to research/trade for the required tech.
Possible solutions
- Remove the ivory requirement from the Statue of Zeus.
- If you feel that the SoZ should require a resource at all costs, make it require horses, which are more evenly distributed on the map. (EDIT: This proposal is very unpopular because the SoZ is often regarded as 'a second chance if you don't get Horses'.)
- EDIT: Increase SoZ's shield cost from 200 to, say, 300.
- EDIT: Make the SoZ produce Ancient Cavalry only every 7 (instead of 5) turns.
- EDIT: Make Ancient Cavalry somewhat weaker, e.g. by removing the +1 hitpoint bonus.
)
). This at least will put it into the 'rare' category and enforce a bit more effort for the human player to hunt down one of the two luxuries. As it stands, Ivory is getting on better than Iron as a strategic resource in the ancient era.
If forced to make changes, I would go for reducing the stats of ACavs, maybe to 3/1/2 or even as far as just being a Horseman. They would still be worth it if you are without Horses at all, or even if you had them it's a free 6spt towards a Horse every turn at a time that this amount is rather decent.
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