The Problem: originally written by alexman...
The often-stated problem with ship movement in Civ3 is that it takes forever to move around larger maps. But if you increase the movement of ships, it creates an unfair tactical advantage for seaborne invasions and raids. Increase movement too much and defending fleets and airpower have no chance to intercept the attackers before they drop off their passengers, bombard their targets, and vanish into the fog of war or into home ports in the same turn. [/alexman]
I would only amend the above by saying that retreating into a home port is no longer an attractive option, given that ships can be easily sunk when bombarded in a port.
Possible Solutions:
Increase the movement for all post-sail ships by 1 or 2 (or more...?). This would allow ships to traverse larger maps in a more realistic time-frame. It would have to be balanced with the need to keep movement low enough for Tiny/Small maps.
more stuff lifted from an alexman post...
One solution is to make movement in Ocean cost less than movement along the coast. That would allow rapid movement across oceans, with more movement spent in tactical operations near the enemy. This has been adopted over at the GOTM with success, but the problem is that it allows ancient Galleys to discover the World much faster.
What if we did the following:
Galley and Caravel are unchanged, with Galleys needing two movement points to enter Ocean. After this point, we double movement of all ships, but charge extra for movement in Coast (3), Sea (2), and ignore the extra cost of Ocean. That way exploration in the Ancient Age is still hampered, but later ships can quickly cross oceans, without removing the chance of naval/aerial combat near the shore.[/alexman]
Any other ideas? Comments? Please share your thoughts for the AU mod!
The often-stated problem with ship movement in Civ3 is that it takes forever to move around larger maps. But if you increase the movement of ships, it creates an unfair tactical advantage for seaborne invasions and raids. Increase movement too much and defending fleets and airpower have no chance to intercept the attackers before they drop off their passengers, bombard their targets, and vanish into the fog of war or into home ports in the same turn. [/alexman]
I would only amend the above by saying that retreating into a home port is no longer an attractive option, given that ships can be easily sunk when bombarded in a port.
Possible Solutions:
Increase the movement for all post-sail ships by 1 or 2 (or more...?). This would allow ships to traverse larger maps in a more realistic time-frame. It would have to be balanced with the need to keep movement low enough for Tiny/Small maps.
more stuff lifted from an alexman post...
One solution is to make movement in Ocean cost less than movement along the coast. That would allow rapid movement across oceans, with more movement spent in tactical operations near the enemy. This has been adopted over at the GOTM with success, but the problem is that it allows ancient Galleys to discover the World much faster.
What if we did the following:
Galley and Caravel are unchanged, with Galleys needing two movement points to enter Ocean. After this point, we double movement of all ships, but charge extra for movement in Coast (3), Sea (2), and ignore the extra cost of Ocean. That way exploration in the Ancient Age is still hampered, but later ships can quickly cross oceans, without removing the chance of naval/aerial combat near the shore.[/alexman]
Any other ideas? Comments? Please share your thoughts for the AU mod!
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