The problem
A Wonder of the World should provide the builder with a noticeable advantage. Longevity does not have that effect in the game because it comes at a time when most cities have already reached their maximum size, so they do not benefit from double population growth. In fact, a city near its maximum size not only doesn’t benefit from Longevity, but it often enters starvation if the 2-population point jump is more than it can support. Starvation can hurt productivity, if the city was in a WLTKD celebration.
But even in the rare case when an empire is not fully developed and can make good use of Longevity, Genetics come near the end of the game where the population boost will come too late to make a difference in production. Better to spend those 1000 shields to complete 3-4 spaceship parts or to build some extra Modern Armor units.
Possible Solution
Move Longevity to Sanitation. Reduce its cost to 800 shields, which is more appropriate for an Industrial Age Wonder.
This change worked well in the PTW version of the AU mod. Longevity becomes a worthwhile Wonder which can be built as soon as hospitals are available to support the extra growth. Players now have a good Wonder alternative to the Theory of Evolution in the Industrial Age. As a side effect, the AI values Sanitation more, which is good since it needs the hospitals to make use of its loose build pattern.
What do you think of Longevity?
A Wonder of the World should provide the builder with a noticeable advantage. Longevity does not have that effect in the game because it comes at a time when most cities have already reached their maximum size, so they do not benefit from double population growth. In fact, a city near its maximum size not only doesn’t benefit from Longevity, but it often enters starvation if the 2-population point jump is more than it can support. Starvation can hurt productivity, if the city was in a WLTKD celebration.
But even in the rare case when an empire is not fully developed and can make good use of Longevity, Genetics come near the end of the game where the population boost will come too late to make a difference in production. Better to spend those 1000 shields to complete 3-4 spaceship parts or to build some extra Modern Armor units.
Possible Solution
Move Longevity to Sanitation. Reduce its cost to 800 shields, which is more appropriate for an Industrial Age Wonder.
This change worked well in the PTW version of the AU mod. Longevity becomes a worthwhile Wonder which can be built as soon as hospitals are available to support the extra growth. Players now have a good Wonder alternative to the Theory of Evolution in the Industrial Age. As a side effect, the AI values Sanitation more, which is good since it needs the hospitals to make use of its loose build pattern.
What do you think of Longevity?
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