Quoting alexman from the MilAcad thread - warning, this is out of context, go read the original for all tidbits, but I felt responding to it belonged here.
And now noone will get the SPHQ - this seems a big move for something we are actively trying to prevent the AI from using.
If so, why try to fix it? Why not really make it a non-factor? If it's so bad that the AI should never use it and we're tweaking things to try to prevent just that, why not get rid of the Government altogether?
This seems like an odd way to address it as noted above. If Fascism is so bad that the AI should - really - never use it, then let's make it so that the AI never can use it instead of simultaneously giving Fascism a boost and ensuring that the AI prefers Communism.
It seems an odd way to go about it.
The proposal in the government thread makes the AI unlikely to choose Fascism, so they will usually not get the Army bonus.
Fascism will become a non-factor in the AU mod for the AI, as it is for the human.
But even if the AI does choose Fascism (because they don't know Communism yet), double Armies are a good thing! Since the AI doesn't use leaders properly, it needs as many Armies as it can get, especially if it's unfortunate enough to choose a terrible government like Fascism.
It seems an odd way to go about it.
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