The game mechanics for city bombardment by ground units have changed in C3C. After any walls are destroyed, ground bombard units now target city improvements and population only after all defending units in the city have been reduced to one hit point each. In previous versions of Civ3, ground bombard units had a chance to hit either population, or improvements, or units, so defending units were more protected from the siege, even in a city with no improvements and population of 1. On the other hand, city improvements and population were more vulnerable.
Some argue that the C3C change in game mechanics makes ground bombard units more powerful, but the AI does not use such units in sufficient numbers to be effective. They claim that artillery provides an even more unfair advantage to the human player.
Others argue that the change makes bombardment worthwhile, but not overpowered. Units may be targeted more often, but the fact that barracks are harder to destroy, and cities are harder to reduce to towns, makes up for some of the defending units’ added vulnerability.
What do you think? Does ground bombardment need a change? Does the new bombardment add just the right value to slow-movers, so that a Cavalry or Armor blitz is not always the best approach? Does the change make artillery so powerful that the idea of putting fast ground units at risk seems silly when you can just use your artillery stack to slowly-but-surely conquer the AI with minimum losses? If so, what is the solution for the AU mod?
Some argue that the C3C change in game mechanics makes ground bombard units more powerful, but the AI does not use such units in sufficient numbers to be effective. They claim that artillery provides an even more unfair advantage to the human player.
Others argue that the change makes bombardment worthwhile, but not overpowered. Units may be targeted more often, but the fact that barracks are harder to destroy, and cities are harder to reduce to towns, makes up for some of the defending units’ added vulnerability.
What do you think? Does ground bombardment need a change? Does the new bombardment add just the right value to slow-movers, so that a Cavalry or Armor blitz is not always the best approach? Does the change make artillery so powerful that the idea of putting fast ground units at risk seems silly when you can just use your artillery stack to slowly-but-surely conquer the AI with minimum losses? If so, what is the solution for the AU mod?
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