The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Announcement
Collapse
No announcement yet.
Should the next AU course come before or after a patch?
I could actually go for a 5CC AU game. (I've never played that before, and I've been thinking about trying it on my own anyway.) To be especially evil, why don't we play as an agricultural civ? That'll be a nice wasted trait. Maybe have the other one be industrious, which also should be pretty wasted on this set up (I would think). What would that make us, the Mayans? Great, all those workers we enslave will do us no good.
They don't get no stranger.
Do not taunt Happy Fun Ball.
"We will not tire, we will not falter, and we will not fail." George W. Bush
Agricultural is still quite strong in a 5CC game. Just because you're not building more than 5 Settlers does not mean pop is less useful (or half-price Aqueducts).
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
Further, we can just agree to take 1/2 of gpt deals (that's not more restricting than say, oh, NO WAR or WAR 4EVER!!).
Tada... major issues resolved!!
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Originally posted by Nuclear Master
Even with the current news I rather we do not have a course under the current situation. I changed my mind after seeing Dominae's game. It's WAY to buggy.
5CC? Haven't tried it, but ANYTHING for an actual AU game.
If a new AU game is created would there be a temporary AU mod as well? Since this is my first time participating in the creation of an AU mod I don't know how its release relates to the release of courses. Some of the AU threads have reached a point of having workable changes so I can see the possibility of a temporary mod coming out. What's the precedent from the AU?
Nuclear Master, I think we should make a Conquests AU course (bugs and all). That's the whole reason to restrict ourselves to 5CC.
I would like to have this course up and running in the next week or so...because I want to play! The AU mod is not likely to be ready before the holidays, so let's just go ahead a play a stock rules course.
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
I can design the scenario if Nuclear Master would prefer, since I'm not all that interested in playing a 5CC game.
Whoever designs it, the question of exact parameters needs addressed. What civ, map size and other parameters do you want? Also, do you want a relatively average starting position, or a "best 5CC starting position on the map" (starting from a randomly generated map) starting position?
As for the civs, does the new C3C civs plus one of the civs that's changed for C3C sound good, or would a more typical mix be better?
Originally posted by Dominae
Nuclear Master, I think we should make a Conquests AU course (bugs and all). That's the whole reason to restrict ourselves to 5CC.
I would like to have this course up and running in the next week or so...because I want to play! The AU mod is not likely to be ready before the holidays, so let's just go ahead a play a stock rules course.
Dominae
That's why I put the cute smiley there But you are right, the AU Mod won't be ready for quite some time.
Originally posted by nbarclay
Whoever designs it, the question of exact parameters needs addressed. What civ, map size and other parameters do you want? Also, do you want a relatively average starting position, or a "best 5CC starting position on the map" (starting from a randomly generated map) starting position?
Map size should be Standard; any smaller and 5CC gets much easier, any bigger and some players' computers cannot cope.
Everything else is up to the map maker. The starting position should be "strategically" interesting, yet as random as possible. Unlike the OCC scenario I designed, I do not think the map and starting location should be tailored for 5CC.
As for the civs, does the new C3C civs plus one of the civs that's changed for C3C sound good, or would a more typical mix be better?
You mean opponents or playable civs? I much prefer everyone use the same civ, as IMO it makes the DARs much more interesting to read. I was thinking we could try Korea, in order to test out bombardment (and lethal ground bombardment). As for opponents, it makes no difference to me.
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
Comment