So to avoid having to worry about the gpt bug as well, OCC total war!
) for the patch.


) game. The Power of Inflation. This is just an off-the-cuff idea I came up with this morning, but how about allowing, and even encouraging gpt deals, but adding 25% to the cost of all industrial buildings/units, and 50% to all modern ones (maybe with 25% for all medieval buildings/units, then 50% and 100% for the next ages). As more and more gold comes into circulation, it requires more and more of this devalued currency to build/operate your civ. As for the corruption/FP bug, just make a yes/no decision about it for this pre-patch game. Either one *must* build the FP, or just remove it with the editor (not sure what would be done about the Secret Police one...). Yes, both of these are fairly clumsy work-arounds, but as long as the AI civ's benefit from the gpt deals as well, I think this is a lot simpler than keeping track of how much gold one really shouldn't have, let alone keeping track of the interest incurred (no offense intended at all by this of course).
, but I always considered the AU games comparative rather than competitive. If it can be made clear from the beginning of this Jr. AU that, of course, these particular strategies/tactics will not really be applicable after the coming patch, and the course be given a special, well, warning I guess, in the list of AU's thread, I think we could all go ahead and give it a shot and compare anti-inflation tactics. I'll even have a go at making the map and changes in the editor, but this is probably best left to someone who's actually *used* the editor before... And heck, if this idea gets shot down, again can't recall who I'm agreeing with
, and I can figure out how to do this in the editor, I'll just post it as a comparison game.

) , and as such will be addressed. There is little to no possibility of corruption 'staying as it is'
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