I agree with DrSpike that both the corruption and GPT issues are clear bugs and will be fixed. I think its possible, though unlikely, that the RCP aspect of the corruption bugs wouldn't be "fixed" -- one could argue that it is working exactly as intended by the designers, even if many players think it a silly "fix" to penalize equidistant city placement, whether deliberate or inadvertant by the player -- but the FP / city rank issue must clearly be a bug (and I personally expect a new RCP fix implementation).
The challenging aspect of testing anything under present circumstances, IMHO, is that we don't have a grasp of how the AI benefits or suffers due to the bugs. If we were playing no-AI MP games, the bugs would be much less a hindrance to developing views on the game. As it is, I find myself struggling to understand their effects in an SP game with any confidence. I am finding the game a bit easier in present form, even when refusing to enter into any GPT deals -- later game research takes longer, in absolute terms, but a late game lead is still a commanding position. As just one example of an unexplained tangible result from gameplay changes, are the AIs performing less effectively in the early game? If yes, is this due to corruption issues, or due to the delays in map and contact trading, or due to the changes to Republic, or due to a de-emphasis on Literature, or something else (or a combination)? I don't know -- more importantly, I don't think anyone else can know with any certainty, either. Which means I cannot exlcude (nor do I believe can others) that the buggy aspects of the current game have a material effect on AI performance, even when specific AI civs in any given game have no contact with the human player.
Catt
The challenging aspect of testing anything under present circumstances, IMHO, is that we don't have a grasp of how the AI benefits or suffers due to the bugs. If we were playing no-AI MP games, the bugs would be much less a hindrance to developing views on the game. As it is, I find myself struggling to understand their effects in an SP game with any confidence. I am finding the game a bit easier in present form, even when refusing to enter into any GPT deals -- later game research takes longer, in absolute terms, but a late game lead is still a commanding position. As just one example of an unexplained tangible result from gameplay changes, are the AIs performing less effectively in the early game? If yes, is this due to corruption issues, or due to the delays in map and contact trading, or due to the changes to Republic, or due to a de-emphasis on Literature, or something else (or a combination)? I don't know -- more importantly, I don't think anyone else can know with any certainty, either. Which means I cannot exlcude (nor do I believe can others) that the buggy aspects of the current game have a material effect on AI performance, even when specific AI civs in any given game have no contact with the human player.
Catt

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