I have to say that I'm not altogether comfortable with this "camp" thing...I've never played it before so not sure how this thing is going to play out. I *really* want to get a horse rush going soon, so I've switched the research from writing to horseback. 10 turns to get it. Once the worker is done in Damascus, I'm going to throw up a barracks there and then pump out some horse from the two camps. Hoping to make the first rush with a group of 6 or 7. I'm going to send that settler in Mecca down to the game by the river.
2150BC - Knocked out the barb encampment with the archer.
2030BC - Mecca builds a spearman and starts work on another settler. Baghdad founded west of game on river.
1950BC - I'm looking at doing a bit of an archer rush now, followed by a horse rush later. Medina has just finished another vet archer, and is now going to get a warrior to garrison and then will be ready to pump out horse. Damascus finished its worker and is now starting a barracks. From one of my scouts, I can see Edo is undefended and I now have 4 archers on the way to Japan.
1870BC - Mecca has finished another settler and Medina finished it''s warrior. Time for Medina to prebuild an archer to switch to horse in 2 turns. Mecca is keeping on going with the setllers. Japan has horseback, but I'm not inclined to trade away the tech advantage that I have seeing as I'm going to get it in 2 turns anyway... Shoot. Just noticed I have to hook up horses before I can build those horsemen...dumb resources
1830BC - Baghdad built a warrior and will not churn out a worker before going for a barracks to join the horse pumpers.
1790BC - Horseback Riding. I'm moving a settler up by the horses north of Medina to get them connected asap. Next stop Polytheism in 18 turns.
1750BC - Things are not looking good for Edo. No defense and an archer right beside it... Founded Najran on the horses north of Medina. Worker is close to getting it hooked up.
1730BC - Mecca finishes another settler. I could build another one there but I want to let the pop bounce up a little farther first yet. Then I'll start a settler/horse strategy. So...it's barracks time in Mecca. Medina completes archer. I really want to get those horses moving...another few turns til that road is done to Najran. Hmm...a warrior appeared in Edo. Archer against a warrior seem like pretty good odds, plus I've got 2 more archers there next turn. So it's war time! Seems the RNG gods are frowning on me. Lost the archer without done a single point of damage to the warrior. Plus, the warrior got a promotion. I was attacking grassland to grassland and not even across a river. Stupid dumb luck
1700BC - Round 2 with Edo. A vet and a regular archer vs a vet fortified warrior. Reg Archer hits first and takes Edo without suffering a single HP of damage. Best of all, I have the option of keeping a city Edo is now the property of the Arabs. Still Have the 2 archers up there, plus a warrior 2 moves from Edo. There's also a third regular archer a little further south. Once the warrior makes it to Edo, I plan on moving the 3 archers further into Japanese territory.
1675BC - Baghdad finishes it's worker and starts on a barracks. My vet archer takes down a regular warrior outside of Edo, but doesn't get a promotion. No worries though...one less Japanese military unit to deal with. The worker up by Najran just started the last bit of road to link horses to the empire. 3 turns til the boys come loose..
1625BC - Kufah founded on the hills east of Medina. I know, I know...I'm starting to spread out too much. But, I want to capitalize on the game tile. A warrior, previously there, is the first garrison unit. First build is a spearman.
Hmm...haven't been at it very long and already Toku is willing to give up Osaka. Sweet deal. Looks like the Arab-Japanese war is over For now... Started another trade sequence with Toku and seems he has a settler up at the plate as well. Must have been in Osaka before. Anyway, I'm trading him Alphabet in exchange for the worker. Need to augment the worker force right now...
2150BC - Knocked out the barb encampment with the archer.
2030BC - Mecca builds a spearman and starts work on another settler. Baghdad founded west of game on river.
1950BC - I'm looking at doing a bit of an archer rush now, followed by a horse rush later. Medina has just finished another vet archer, and is now going to get a warrior to garrison and then will be ready to pump out horse. Damascus finished its worker and is now starting a barracks. From one of my scouts, I can see Edo is undefended and I now have 4 archers on the way to Japan.
1870BC - Mecca has finished another settler and Medina finished it''s warrior. Time for Medina to prebuild an archer to switch to horse in 2 turns. Mecca is keeping on going with the setllers. Japan has horseback, but I'm not inclined to trade away the tech advantage that I have seeing as I'm going to get it in 2 turns anyway... Shoot. Just noticed I have to hook up horses before I can build those horsemen...dumb resources
1830BC - Baghdad built a warrior and will not churn out a worker before going for a barracks to join the horse pumpers.
1790BC - Horseback Riding. I'm moving a settler up by the horses north of Medina to get them connected asap. Next stop Polytheism in 18 turns.
1750BC - Things are not looking good for Edo. No defense and an archer right beside it... Founded Najran on the horses north of Medina. Worker is close to getting it hooked up.
1730BC - Mecca finishes another settler. I could build another one there but I want to let the pop bounce up a little farther first yet. Then I'll start a settler/horse strategy. So...it's barracks time in Mecca. Medina completes archer. I really want to get those horses moving...another few turns til that road is done to Najran. Hmm...a warrior appeared in Edo. Archer against a warrior seem like pretty good odds, plus I've got 2 more archers there next turn. So it's war time! Seems the RNG gods are frowning on me. Lost the archer without done a single point of damage to the warrior. Plus, the warrior got a promotion. I was attacking grassland to grassland and not even across a river. Stupid dumb luck
1700BC - Round 2 with Edo. A vet and a regular archer vs a vet fortified warrior. Reg Archer hits first and takes Edo without suffering a single HP of damage. Best of all, I have the option of keeping a city Edo is now the property of the Arabs. Still Have the 2 archers up there, plus a warrior 2 moves from Edo. There's also a third regular archer a little further south. Once the warrior makes it to Edo, I plan on moving the 3 archers further into Japanese territory.
1675BC - Baghdad finishes it's worker and starts on a barracks. My vet archer takes down a regular warrior outside of Edo, but doesn't get a promotion. No worries though...one less Japanese military unit to deal with. The worker up by Najran just started the last bit of road to link horses to the empire. 3 turns til the boys come loose..
1625BC - Kufah founded on the hills east of Medina. I know, I know...I'm starting to spread out too much. But, I want to capitalize on the game tile. A warrior, previously there, is the first garrison unit. First build is a spearman.
Hmm...haven't been at it very long and already Toku is willing to give up Osaka. Sweet deal. Looks like the Arab-Japanese war is over For now... Started another trade sequence with Toku and seems he has a settler up at the plate as well. Must have been in Osaka before. Anyway, I'm trading him Alphabet in exchange for the worker. Need to augment the worker force right now...
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