Spain begins the 3rd DAR with some major changes. No longer would science poke along at 10% of the budget. Isabella would commit to 90% science with 3 gpt deficit spending in a bid to discover literature in 18 turns. Seville also switches pre-build granary construction to a galley to start the new exploration.
By 690bc Spain has control over the Mother Island and a wonderful little island to the North. Ironically Pamplona sits on an island with 3 volcanoes. Even more ironic is the fact that the game named it that. The expansion continues rather uneventfully.
Upper left – Spain claims the Northern Island
Upper right - I blame this navigation error on beer. Our 1st galley “the Valdez” was lost at sea.
Lower Left - I sacrifice a wheat resource for 2 fish and a whale.
Lower Right - Rapid Expansion of East Island. The warrior is guarding a settler on their journey. The galleys are transporting a warrior, settler combo.
By 690bc Spain has control over the Mother Island and a wonderful little island to the North. Ironically Pamplona sits on an island with 3 volcanoes. Even more ironic is the fact that the game named it that. The expansion continues rather uneventfully.
Upper left – Spain claims the Northern Island
Upper right - I blame this navigation error on beer. Our 1st galley “the Valdez” was lost at sea.
Lower Left - I sacrifice a wheat resource for 2 fish and a whale.
Lower Right - Rapid Expansion of East Island. The warrior is guarding a settler on their journey. The galleys are transporting a warrior, settler combo.
There were around six or so barbarian galleys roaming my coasts from early on and they took out a few of my first galleys. I finally got them taken care of and started sending settlers, workers, and a few troops to this new island. I also settled the little mountain island north of my continent. In retrospect it wasn't a good idea. I was still a little ways from iron working when my settler landed there. I thought, "Oh yeah, several mountains and a hill, and could still be connected to the mainland early on with harbors...this is a perfect place for iron to show up in Dominae's warped sense of humor."
No such luck. Sigh! (EDIT: Just read vmxa1's post about finding horses and realized that I'd already settled there before discovering the wheel.) I hadn't checked it because it's a slow building city. Guess it wasn't such a bad idea to settle there after all. 
Thanks to the way this AU was set up the start has been necessarily builder, but my war tendencies need to be satisfied as well. I want a nice short war to establish a foothold on another continent (and hopefully find a horse or a luxury too) where I can then plot more mayhem and destruction. 
It probably set me back several turns at the least.

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