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AU402 - Gargantua

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  • #76
    Turns do go alot faster after all the settling has been done, I think I'm down to a minute now (first pop-up).
    -
    Microsoft Photo Editor (from the Office 2000 suite) was using 370+,


    Wow, that's alot. When opening Photoshop with several pics, it's only around 50-60 MB's.
    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
    Then why call him God? - Epicurus

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    • #77
      It can take at least as long and often longer to get control back after the first pop.

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      • #78
        I started the scenario, but unfortunatly at about 500AD the game speed was terrible. It needed about 10 Minutes for a turn.

        Any tipps how can I make it faster? I have a PIII-550 with 256MB RAM.

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        • #79
          Post on 'poly while waiting.
          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

          Duas uncias in puncta mortalis est.

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          • #80
            The only thing you after you turn off the animation is to eliminate civs and grab more land.
            Well if you can keep the number of civs low that are at war, it will help.
            You will soon look back at the 10 minutes as the speedy days. Get out to 18+ civs at war and all have 200+ units and I expect that time will get over an hour.

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            • #81
              Originally posted by cumi
              I started the scenario, but unfortunatly at about 500AD the game speed was terrible. It needed about 10 Minutes for a turn.

              Any tipps how can I make it faster? I have a PIII-550 with 256MB RAM.
              Change your computer, buy more RAM, etc...

              Seriously, try to defeat a couple of AI civs and get them at peace most of the time. That would eliminate some lag...

              --Kon--
              Get your science News at Konquest Online!

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              • #82
                Originally posted by vmxa1
                The only thing you after you turn off the animation is to eliminate civs and grab more land.
                Well if you can keep the number of civs low that are at war, it will help.
                You will soon look back at the 10 minutes as the speedy days. Get out to 18+ civs at war and all have 200+ units and I expect that time will get over an hour.
                This is what I was afraid from. Beeing a warmonger because of the bad performance of my notebook. GRRRRRRRRRRRR

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                • #83
                  I moved off of my 3.06GH machine to a 1.7GH machine and some turns are over an hour. That much I can say for sure. The times on my 3.06 were about half of time of the 1.7 PC. It also had twice the memory, but it did not use any where near all the memory anyway.

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                  • #84
                    BTW can something be done about the goofy logic that the AI uses to make alliances and embargos?
                    One of the weakest civ ask for peace and they were so poor, I let them have it for free. They immediately sign an embargo against me with another weak civ.
                    I am the only civ with tanks and this civ does not even have nationalization.
                    The reason I care is if they were not always signing the bad deals the game would move along better. I am seeign 6 or more popups for peace/war/embargo/ally per turn, a real drag.

                    The other big complaint in the game is the constant deal breaking. I had deals that gave me close to 2,000 gpt and all luxs. Soon they all broke there deals and declare embargos and war and drop me to -600 gpt.
                    This is fine and may even be smart, but the deal is they pay no price as I can not reach all them at once. Other civs will make deals with them after that, most likely.
                    A civ should take a serious hit, not some rep reduction.
                    The first time a city goes into rioting. The second time the empire goes into rioting and a high chance for a revolt.
                    The gov should be over thrown and you go into anarchy.
                    Ultimately I will normally put them out of the game, but that would happen anyway.

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                    • #85
                      Look at it this way. AIs know how each other think, but they don't know how we think. AIs know that the fact that another AI broke one deal doesn't make it dramatically more likely to break another. But a human who breaks one deal is likely to be quite happy to break others if given a chance. It's not unlike what might happen in a multiplayer game where most of the players have played with each other for a long time and have a good understanding of the extent to which each other can be trusted, but in which one new player who no one knows is trusted only as long as he proves himself trustworthy.

                      Also consider how much better good human players are at playing the trade game than AIs are. Yes, it's annoying having AIs break deals and not be penalized "adequately" for it, but without that advantage, AIs would have even more trouble being competitive than they already do. And it's not as if the AIs exploit their advantage in being able to break deals with relative impunity anywhere near as frequently or as seriously as a great many human players would.

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                      • #86
                        Originally posted by Theseus
                        It occurs to me... aren't we being historically biased? Weren't the Chinese and the Arabs terrific sea-going nations at various times?
                        Did you ever read 1421 from Gavin Menzies? Fascinating book, might be ideal to fill up the turns... He explains how the Chinese discover America, round the world, and map Antarctica all in a few years time. www.1421.tv

                        Good luck to everyone trying out this map, unfortunately I won't be one of you. I would have been able to read 1421 a couple of times if my pc had to wait for this

                        DeepO

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                        • #87
                          nbarclay thats all true, but not very comforting.
                          I normally play with lowest water settings on std maps, so I tend to make very few gpt deals. I was just not prepared for the AI breaking deal after deal after deal, all of them.
                          I foolishly thought they would be a bit circumspect and maybe break one deal, but they broke them often and quickly, so no more trades, cash and carry. No deal for lux from me to them, I don't need the mony, so let them suffer.

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                          • #88
                            I do gpt deals all the time in my games, and while they've been known to blow up in my face occasionally, by and large, the AI seems pretty good about keeping its commitments. In this game (now within 20 turns or so of winning the space race), I've had to cave in to Ottoman extortion occasionally or risk having truly massive gpt deals disappear if they decided to declare war, and America launched a hopeless attack on Horse Island (just north of the homeland) once while I had a tech-for-luxury+gpt+whatever deal in place, but otherwise, my gpt deals have held up nicely.

                            I suspect that the fact that you're deliberately avoiding getting big and powerful in this game makes AIs more inclined to pick on you, which in turn makes gpt deals more fragile. And it also sounds like the AIs are probably in a little bit more warlike mood in general in your game than they are in mine, although my tendency not to open embassies without a specific reason for doing so leaves me without nearly as much information as you're plagued with regarding what the rest of the world is up to.

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                            • #89
                              Yeah, I gave up trying to figure out who is tied to whom and not rock and boats.
                              I am not sure my size is germain to these guys.
                              Japan has lost all but 4 cities and all the way down the line they kept sign alliances against someone. They had no navy and less than 20 units and declared war on some civ. I was the only one with tanks and MI and was tied for 4th place, but even the small nation signed up for wars against me? Of course I was totally untouchable and sunk all ships.
                              I think it more a case of they had no choice but to try to expand or lose, but they have no rationality to the choices they make. Peace one turn war the next?
                              The game is around 1992 so it will not be long before it ends. Most likely a UN vote, unless I get the wonder first.
                              I almost want to see a vote, just to see what the dummies will do. I mean how will they choose whom to vote for after all they wars?
                              If no vote then 2050 will stop it.

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                              • #90
                                Can I make a suggestion for the next AU

                                "Its a small world after all"

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