aaglo: the problem with the med inf is not that persians and romans don't or wouldn't use it. The problem is that the window of time when they are good (ie prior to chivalry) is kinda short, and while it is quite possible to to a bit of conquering with them (they are totally sick against opponents that doesn't have either iron or fundamentalism, or havn't had the cash to upgrade). The problem is that compared to knigths they are kinda costineffective. doing the changes you propose would lessen the power of the unit even more..
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Apolyton University Mod (PTW version)
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I always just thought the med inf was in line only so that the swordsmen you build in the early game are no longer useless by the time of the late game. Whether they're effective attckers in their own era is not as important as having the swordsmen become useful in later stages.badams
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Straying too far...
Please, no changes for change's sake.
It's OK if the AU Mod settles down into a "standard" version, short of addressing new issues introduced in patches and new releases.
I think we are at the point where significant unit changes should only come after testing, such as AU206.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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Let's just say 'finding' is not right word', because I was not really "looking". It just sort of came up and slapped me across the face...So I built 4 Cavalry Armies to quell my anger. And so they did.
I assume the switch was made when fiddling with the Koreans, correct?
DominaeAnd her eyes have all the seeming of a demon's that is dreaming...
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Correct. By accident I changed the Catapult (in addition to the Cannon) to upgrade to Hwach'a. Don't ask me how...
1.17 will fix it.
In addition, it will put Musketeers back to stock.
I still like the removal of Med. infantry for the Celts. It just seems more natural, but I realize it's a change that does not directly fall into any of the mod's goals.
Anything else?
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Originally posted by Dominae
So I built 4 Cavalry Armies to quell my anger. And so they did.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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As it's pointed out here, 50 cost Keshik can become too much powerful, since he'll be +40% more cost effective at attack, and barely, 6.7% less effective at defense then Knight. These benefits alone would make a good UU, without need of further boosts, like better movement at Mountains and Hills.
But since such change (removing mountain movement) would remove some Keshik flavor, maybe something else need to be done.
What about giving them defense of 3, with price of 60?
Or even better, give them blitz attack with original cost of 60 instead? (blitz is in flavor with quick rushes with mounted archers)
Also, one thing with the Elephants.
How would they work, if movement bonus in Jungles is removed and cost reduced to 60 shields?
(like in Beta Tester MOD)
Is it out of flavor (Elephants are supposed to be expensive), or out of balance?
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I view major rebalancing of UUs as out of scope for the AU mod. A little tinkering around the edges like letting Keshiks get their movement bonus on hills too or letting elephants move through jungle quickly doesn't bother me. And I was willing to consider much more drastic changes to the Gallic Swordsman when people were arguing that he might actually be worse than the unit he replaces. But changing stats or costs around just because players wish civs with weak UUs were more powerful seems like too much of a departure from the stock game for too little reason.
Further, playing a "weak" civ gives players an extra option for testing their abilities if they're interested. It could even serve as a handicapping mechanism in MP if a group of players wanted it to. ("Okay, Aeson, we'll let you in, but only if you play England." )
Edit: Although given Aeson's skills with expansionist civs, the words, "Please don't throw me into that briar patch," come to mind.
Nathan
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That's why I was suggesting some minor tweaks.
Like Blitz for Keshik (it just goes so well with flavor)
Or cost 60 Elephants as alternative for good Jungle Elephants
(I have no idea which Elephant version is better)
I agree with you that defense 3 Keshik would be just out-of-scope for a AU MOD.
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Originally posted by player1
It's surely more minor then "bombardment" for Longbowmen.
DominaeAnd her eyes have all the seeming of a demon's that is dreaming...
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