I can think of something to generate killer AIs at the expense of other AI civs, but I don't know if it will work.
Increase the optimal number of cities, and reduce the "percentage of optimal cities, so that their product remains constant.
This will increase the desire of the AI to expand, while keeping corruption unchanged.
Hopefully, this will make the AI more willing to fight for land when it already has many cities. We might even see some domination victories by the AI (imagine that!).
However, we have to be careful. If we overdo it, given enough land, the AI will try to expand more and more, and never develop its cities. (When in expansion mode, the AI builds settlers and units almost exlusively).
Any other ideas?
Increase the optimal number of cities, and reduce the "percentage of optimal cities, so that their product remains constant.
This will increase the desire of the AI to expand, while keeping corruption unchanged.
Hopefully, this will make the AI more willing to fight for land when it already has many cities. We might even see some domination victories by the AI (imagine that!).
However, we have to be careful. If we overdo it, given enough land, the AI will try to expand more and more, and never develop its cities. (When in expansion mode, the AI builds settlers and units almost exlusively).
Any other ideas?
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