Originally posted by nbarclay
Weakening the Great Lighthouse would have two side effects, one positive and one negative. [...] On the negative side, civs caught on the wrong side of, for example, a 5/3 split would be caught outside the main tech trading loop longer.
Weakening the Great Lighthouse would have two side effects, one positive and one negative. [...] On the negative side, civs caught on the wrong side of, for example, a 5/3 split would be caught outside the main tech trading loop longer.
In regard to the specific proposals, I think they greatly devalue legitimate use of caravels for short transoceanic hops.
Nor do I view suicide caravels as a problem. Consider the attrition rate in voyages like Columbus's and Magellan's and there's plenty of precedent for risking the loss of caravels in order to explore. But the cost of suicide caravels isn't so low as to make sending them out obviously the right choice unless a civ is pretty desperate.
last I saw, AIs were perfectly willing to escort galleys and caravels with frigates if they didn't have an ironclad handy.
A more minimalist approach to reducing early contact would be simply to take the "Safe Sea Travel" flag away from the Great Lighthouse (and probably cut its cost by 100 shelds since that's a huge chunk of its value).
Originally posted by Dominae
How about leaving the "safe sea travel" power of the Great Lighthouse intact and removing the bonus movement?
How about leaving the "safe sea travel" power of the Great Lighthouse intact and removing the bonus movement?
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