My game doesn't lend itself to an entertaining story, but I'll post a more detailed review with screenshots after I finish. I wanted to chime in earlier because it appears that I followed a unique opening strategy - at least unique compared to the other spoilers.
I played the standard game, Emperor level, and selected the Persians for the industrious workers and the cheap libraries and universities. I moved my settler to the SW, as much as to prevent my initial city from using all of the bonus resources close by as to bring the whale into play -- I figured one city could work the whale and cows and a second city could work the two wheats.
My early exploration hinted that growth would not be an issue, but that happiness would. Knowing that I needed to research on my own on my isolated island, I wanted my cities to grow large so they could produce a good chunk of commerce for science research. Large cities need happiness; lack of happiness meant problems. Lack of local luxuries, combined with no trading until nearly the Industrial Age presented me with my first dilemma - do I beeline for Republic and its commerce bonus, or do I beeline for Monarchy for its military police happiness effects and hope to research my way to a lead under a Monarchy? I elected to beeline for Monarchy. I figured that with 3 MPs in each city, a temple, the one local luxury I could grow my cities to 6 without worries; throw in a little luxury spending and I could probably get to 8 or 9 -- building the Hanging Gardens would add an extra content citizen, and assuming a city other than my capitol built it, I could grow this designated "wonder-city" (because of the palace pre-build opportunity) up towards 12 citizens as early as I wanted to. I planned a later switch to Republic if I was able to build Sistine and/or JS Bachs. The two revolutions worried me a bit without a religious civ, but I decided I really wanted the growth potential of a MP-inspired Monarchy.
My initial research path was (IIRC): Ceremonial Burial, Warrior Code, Mysticism, Polytheism and Monarchy, with a switch to Monarchy and out of Despotism as soon as I got there. I really wanted the contentedness of the HG . This research path, something I've never tried before, had some interesting consequences. First off, I built the HG before anyone built any wonder (IIRC) - perhaps the Colossus was built already? But a huge problem with the research path was the dearth of improvements available for building -- temples went up in cities right away, but after temples there was nothing to build. With more than enough workers and the island rapidly being settled, I actually put a few cities on producing wealth during the ancient ages! -- again something I've never done before and obviously not a very efficient growth path. If I had to do it over again, I would stop off at certain techs just to be able to build other city improvements rather than having ancient towns building wealth.
Again due to my happiness concerns, I beelined towards Sistine (even without a religious civ) and JS Bachs. Upon receiving Monotheism, I researched Theology, Education and Musuc Theory. I managed to build them both before heading back down the tech tree to go after Sun Tzu's and Leo's. Long after I built JS Bachs, the French finally built Sun Tzu's - but interestingly there wasn't any sort of a wonder cascade I could see -- I managed to research Engineering, start Leo's (had a small pre-build in place), and dropped back to research Republic. I switched to Republic during the Leo's build (hoping for a short anarchy and hoping not to lose Leo's by a few turns). My anarchy lasted only 3 turns! On Emperor! Needless to say, a great stroke of luck - I managed to build Leo's quite easily.
Question: I've never seen anything definitive on the length of anarchies -- does anyone know if it is completely random, or, as some have speculated / claimed, does a happier overall civ enjoy better luck with anarchy length?
I'll leave the rest for a more detailed game report with screenshots, but I'll just finish by saying that my unconventional opening put me in about the same position as everyone else. Upon first contact, I discovered that I either had a one-tech lead or a one tech deficit behind France (depending on how you looked at it). France and Greece were the powerhouses; Egypt was backwards but gaining quickly and was in a very nice position to become a monster - as in others' games, the Chinese had been conquered before I even had a chance to meet Mao.
Final thought - I agree with several others who have said the same thing -- I think this game was easier than most -- I never would have guessed I could research my way into the tech lead all alone, on Emperor, using Monarchy for a good chunk of time and suffering through two revolutions.
Catt
I played the standard game, Emperor level, and selected the Persians for the industrious workers and the cheap libraries and universities. I moved my settler to the SW, as much as to prevent my initial city from using all of the bonus resources close by as to bring the whale into play -- I figured one city could work the whale and cows and a second city could work the two wheats.
My early exploration hinted that growth would not be an issue, but that happiness would. Knowing that I needed to research on my own on my isolated island, I wanted my cities to grow large so they could produce a good chunk of commerce for science research. Large cities need happiness; lack of happiness meant problems. Lack of local luxuries, combined with no trading until nearly the Industrial Age presented me with my first dilemma - do I beeline for Republic and its commerce bonus, or do I beeline for Monarchy for its military police happiness effects and hope to research my way to a lead under a Monarchy? I elected to beeline for Monarchy. I figured that with 3 MPs in each city, a temple, the one local luxury I could grow my cities to 6 without worries; throw in a little luxury spending and I could probably get to 8 or 9 -- building the Hanging Gardens would add an extra content citizen, and assuming a city other than my capitol built it, I could grow this designated "wonder-city" (because of the palace pre-build opportunity) up towards 12 citizens as early as I wanted to. I planned a later switch to Republic if I was able to build Sistine and/or JS Bachs. The two revolutions worried me a bit without a religious civ, but I decided I really wanted the growth potential of a MP-inspired Monarchy.
My initial research path was (IIRC): Ceremonial Burial, Warrior Code, Mysticism, Polytheism and Monarchy, with a switch to Monarchy and out of Despotism as soon as I got there. I really wanted the contentedness of the HG . This research path, something I've never tried before, had some interesting consequences. First off, I built the HG before anyone built any wonder (IIRC) - perhaps the Colossus was built already? But a huge problem with the research path was the dearth of improvements available for building -- temples went up in cities right away, but after temples there was nothing to build. With more than enough workers and the island rapidly being settled, I actually put a few cities on producing wealth during the ancient ages! -- again something I've never done before and obviously not a very efficient growth path. If I had to do it over again, I would stop off at certain techs just to be able to build other city improvements rather than having ancient towns building wealth.
Again due to my happiness concerns, I beelined towards Sistine (even without a religious civ) and JS Bachs. Upon receiving Monotheism, I researched Theology, Education and Musuc Theory. I managed to build them both before heading back down the tech tree to go after Sun Tzu's and Leo's. Long after I built JS Bachs, the French finally built Sun Tzu's - but interestingly there wasn't any sort of a wonder cascade I could see -- I managed to research Engineering, start Leo's (had a small pre-build in place), and dropped back to research Republic. I switched to Republic during the Leo's build (hoping for a short anarchy and hoping not to lose Leo's by a few turns). My anarchy lasted only 3 turns! On Emperor! Needless to say, a great stroke of luck - I managed to build Leo's quite easily.
Question: I've never seen anything definitive on the length of anarchies -- does anyone know if it is completely random, or, as some have speculated / claimed, does a happier overall civ enjoy better luck with anarchy length?
I'll leave the rest for a more detailed game report with screenshots, but I'll just finish by saying that my unconventional opening put me in about the same position as everyone else. Upon first contact, I discovered that I either had a one-tech lead or a one tech deficit behind France (depending on how you looked at it). France and Greece were the powerhouses; Egypt was backwards but gaining quickly and was in a very nice position to become a monster - as in others' games, the Chinese had been conquered before I even had a chance to meet Mao.
Final thought - I agree with several others who have said the same thing -- I think this game was easier than most -- I never would have guessed I could research my way into the tech lead all alone, on Emperor, using Monarchy for a good chunk of time and suffering through two revolutions.
Catt
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