A Republic Without Pottery
I haven’t read the other spoilers yet. But I’ll toss this in first and then come back with any comments later.
I bet most of us chose Persia to get the science and, especially, the industrious workers.
Knowing that the AI would not be around for a few millennia, the borg approach with a beeline to Republic offered the fastest path to setting up a civ with a well placed FP. After all, we would not get a great leader for the FP.
Started out placing cities mostly with one square between. This idea looked even better after it became clear that we would have only one lux (on Emperor). Borg cities stay small for a long time. After a warrior and a settler, cities number two and three were put on Colossus and Palace builds, with the Palace in anticipation of a quick Palace bounce for the FP. We borged on out to the required number of cities just about the same time code of laws was completed. Maybe two-thirds of the land was settled by that point and we had units out sweeping for barbs in the far north and far south. England got the Colossus (thank God) and we cascaded to Pyramids. After the Palace bounce, which left the Palace about 1/3 the way down the land mass and the FP about 2/3 the way down it, we cascaded from Pyramids to Palace, with just enough time to get Literature and change to the GL. Got the GL. This made the game exceedingly strange.
Arrived at Republic and took an immediate anarchy. After that, what to do next? We were a Republic without pottery, iron, or even a wheel!!! Libraries were finishing to push borders out into the sea.
Not sure I did the right thing. Based on usual preference, I went toward currency to get markets. Question: do markets enhance the effects of the entertainment slider? I simply don’t know.
I went for CB next to start some happiness builds and worked though construction out to monotheism. During this stage of going back to the early techs, I could get a tech in four turns with entertainment on 20%. By AD 170, I had worked the slider up to 40% entertainment.
I shut down research completely after cathedrals were permitted. (I admit I just wanted to see what a huge rain of tech awards would feel like when the GL kicked in.)
Quite a few turns later (20?) the flash popup with the tech list showed Persia as number 4. I bet we were near number one when we shut down. The straight line to Republic worked well and the techs cheapened so much when we went back to fill in that they were very fast.
Egypt gets Copernicus in 1360. Visitors expected soon. Hope someone lands so I can hit them with immortals, triggering a GA.
England wanders over to visit, but I don’t get much of a tech haul. Stops short of printing press and only goes to chemistry and Navigation. No banking. However, I’ve got gold supplies in huge quantity and work my way to a few lux as well as meet everyone in the next few turns. The Iroquois are the big boys, but Cleo is in the running. Score is actually very close and we’re right there. Upgraded horses to knights.
No one lands and I lost patience waiting for someone to attack. Workers would be needed for RR soon and I wanted, for obscure reasons, to ring the island with forts, just sort of to see what it looked like. So, did that before steam power and filled the forts with cavs and knights, mostly. No AI can land anywhere now, at least until marines and probably never.
Played it cool, buying tech at half price. Switched to democracy. Unleashed gold hoard to sprint by the turn and then traded the free nationalism tech for gold to extend the lead. Settled down for the race to the ToE.
Lost iron. Traded old tech to the backward nation of Germany for iron and had earlier traded with Greece for coal. Sold medical for industrialization and great GPT deals around the wheel one turn before I finished electricity.
Got ToE, but no golden age, and, with no coal, decided to do Hoovers which caused ToE to yield Atomic and Electronics.
Frankly, because the AI was forced to behave themselves by the water separating them, they are doing a damn fine job of research in this game. Even with ToE and the advantage of all that gold from the GL, I’m just barely holding on to a two tech lead. Sold Atomic for absolutely huge GPT.
Egyptian MPP triggered a war with Greece. Sent 10 ironclads down to pound on a city. Hope Cleo thinks that is enough effort, because it’s all she’s going to get. I don’t think this is going to cause WW, but we will see.
Goals for the rest of the game: IMO, domination from this point is too hard for me to accomplish. You would have to get one small piece at a time, everything would have to be delivered over water, and your citizens would resent the constant warfare. A late game sweep with MA, using air transport, is, maybe, barely possible.
However, with the AI doing a good research job, the SS is far from assured. I’m going to minimize military burden and try to win the research race. But, as a backup, it is prudent to build a swat team that can take out a single civ’s capital if someone is going to beat me. Meantime, I’ll try to find ways to stir up the diplomatic pot.
I haven’t read the other spoilers yet. But I’ll toss this in first and then come back with any comments later.
I bet most of us chose Persia to get the science and, especially, the industrious workers.
Knowing that the AI would not be around for a few millennia, the borg approach with a beeline to Republic offered the fastest path to setting up a civ with a well placed FP. After all, we would not get a great leader for the FP.
Started out placing cities mostly with one square between. This idea looked even better after it became clear that we would have only one lux (on Emperor). Borg cities stay small for a long time. After a warrior and a settler, cities number two and three were put on Colossus and Palace builds, with the Palace in anticipation of a quick Palace bounce for the FP. We borged on out to the required number of cities just about the same time code of laws was completed. Maybe two-thirds of the land was settled by that point and we had units out sweeping for barbs in the far north and far south. England got the Colossus (thank God) and we cascaded to Pyramids. After the Palace bounce, which left the Palace about 1/3 the way down the land mass and the FP about 2/3 the way down it, we cascaded from Pyramids to Palace, with just enough time to get Literature and change to the GL. Got the GL. This made the game exceedingly strange.
Arrived at Republic and took an immediate anarchy. After that, what to do next? We were a Republic without pottery, iron, or even a wheel!!! Libraries were finishing to push borders out into the sea.
Not sure I did the right thing. Based on usual preference, I went toward currency to get markets. Question: do markets enhance the effects of the entertainment slider? I simply don’t know.
I went for CB next to start some happiness builds and worked though construction out to monotheism. During this stage of going back to the early techs, I could get a tech in four turns with entertainment on 20%. By AD 170, I had worked the slider up to 40% entertainment.
I shut down research completely after cathedrals were permitted. (I admit I just wanted to see what a huge rain of tech awards would feel like when the GL kicked in.)
Quite a few turns later (20?) the flash popup with the tech list showed Persia as number 4. I bet we were near number one when we shut down. The straight line to Republic worked well and the techs cheapened so much when we went back to fill in that they were very fast.
Egypt gets Copernicus in 1360. Visitors expected soon. Hope someone lands so I can hit them with immortals, triggering a GA.
England wanders over to visit, but I don’t get much of a tech haul. Stops short of printing press and only goes to chemistry and Navigation. No banking. However, I’ve got gold supplies in huge quantity and work my way to a few lux as well as meet everyone in the next few turns. The Iroquois are the big boys, but Cleo is in the running. Score is actually very close and we’re right there. Upgraded horses to knights.
No one lands and I lost patience waiting for someone to attack. Workers would be needed for RR soon and I wanted, for obscure reasons, to ring the island with forts, just sort of to see what it looked like. So, did that before steam power and filled the forts with cavs and knights, mostly. No AI can land anywhere now, at least until marines and probably never.
Played it cool, buying tech at half price. Switched to democracy. Unleashed gold hoard to sprint by the turn and then traded the free nationalism tech for gold to extend the lead. Settled down for the race to the ToE.
Lost iron. Traded old tech to the backward nation of Germany for iron and had earlier traded with Greece for coal. Sold medical for industrialization and great GPT deals around the wheel one turn before I finished electricity.
Got ToE, but no golden age, and, with no coal, decided to do Hoovers which caused ToE to yield Atomic and Electronics.
Frankly, because the AI was forced to behave themselves by the water separating them, they are doing a damn fine job of research in this game. Even with ToE and the advantage of all that gold from the GL, I’m just barely holding on to a two tech lead. Sold Atomic for absolutely huge GPT.
Egyptian MPP triggered a war with Greece. Sent 10 ironclads down to pound on a city. Hope Cleo thinks that is enough effort, because it’s all she’s going to get. I don’t think this is going to cause WW, but we will see.
Goals for the rest of the game: IMO, domination from this point is too hard for me to accomplish. You would have to get one small piece at a time, everything would have to be delivered over water, and your citizens would resent the constant warfare. A late game sweep with MA, using air transport, is, maybe, barely possible.
However, with the AI doing a good research job, the SS is far from assured. I’m going to minimize military burden and try to win the research race. But, as a backup, it is prudent to build a swat team that can take out a single civ’s capital if someone is going to beat me. Meantime, I’ll try to find ways to stir up the diplomatic pot.
Comment