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AU: A MOD for the curiculum

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  • OTOH, if you don't at least try it, how do you know it won't be fixed for good?

    This mod is by no means finished. We are learning as we go along. So I added the fix #2 above to version 1.02, and updated to initial post. If it doesn't work well, we'll remove it in the next version.

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    • Originally posted by alexman
      OTOH, if you don't at least try it, how do you know it won't be fixed for good?
      True.

      (BTW, I'm mainly averse to unic-specific hp bonuses.)
      "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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      • Just a minor glitch: Is the bombard range of Cruise Missiles supposed to be 6 (as in PS 1.32) or 4 (as in PS 1.33)? It's still 6 in your BIC-file, but 4 in the readme.
        "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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        • Thanks for catching that. I also forgot to change the SS Docking Bay prereq.

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          • If you still need to fix some glitches - how about making Privateers upgrade to Destroyers in one go, just like player1 did? After all, Theseus said he couldn't really think of a use for Privateers in the modern era that was not an exploit.
            "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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            • PTW changes already now??

              I would like to judge public opinion about including some of the changes that will come with PTW already now.

              How about including the Internet wonder (Miniaturization, 1000 shields, research lab in all cities) already now? And I'm certain that there are several other things that we could pull out of the screen shots published so far.

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              • Did it say on any of the game preview sites that these screenshots were of "locked down" features and stats?

                The one thing I'd like to see sooner rather than later would be the Medieval Infantry.
                The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                Duas uncias in puncta mortalis est.

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                • I think we have to playtest the new features before adding them to the mod, and that's lots of work. Firaxis has several testers doing that with PtW right now.

                  We could add the Internet, but I'm not sure how much value that would have without the other tweaks that Firaxis is doing to the modern era. Aren't they reworking this Age to be more balanced?

                  As lockstep said, adding new units would require the distribution of extra files with the MOD, which is a pain.

                  HOWEVER: in individual AU games, we could use the UU of a civ that's not in the game and change its stats to represent Medieval Infantry.

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                  • Originally posted by alexman
                    HOWEVER: in individual AU games, we could use the UU of a civ that's not in the game and change its stats to represent Medieval Infantry.
                    I think I understand (don;t know about mods much).

                    Meaning: If we don;t use all civs, we can take the slot for an unused UU, and make a standard unit for all the civs in the game?
                    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                    Duas uncias in puncta mortalis est.

                    Comment


                    • Originally posted by Theseus
                      Did it say on any of the game preview sites that these screenshots were of "locked down" features and stats?
                      I read a review at IGN and there was no mention of it. And I seriously doubt that anything is locked down until darn near the release date.

                      If they are locked down now (which, again, I don't think they are) then I find it hard to believe that many of the existing UUs won't need some sort of modification -- although in the latest screenshots the Celtic UU looks to be a 3.2.2 swordsman (was originally shown as a 4.2.2 something), several of the other "testing" UUs do seem to break from the current mold of getting a 1-integer bump on A, D, or M, but not on two of the ADM stats.

                      Catt

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                      • Originally posted by Theseus


                        I think I understand
                        I think you understand too!

                        I'm thinking a 4-2-1 unit:
                        Cost: 50 shields
                        Upgrade: Swordsman->Medieval Infantry->Rifleman
                        Resources: Iron
                        Prerequisite: Chivalry

                        As for the animation, Immortals, Legionaries, or Samurai, could all work if one of those civs are not in the game. The problem would be that we can't change the name of the unit without adding files. Shall we try it in the next AU game?

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                        • Yeah, next time... let's keep this easy. When we're ready to start, I'm gonna post a thread (maybe the start of that third thread) inviting people to play... let's keep it simple.

                          Check your PMs a little later.
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

                          Comment


                          • I didn't notice until now that Privateers upgrade to Destroyers in 1.03 - good job!
                            "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

                            Comment


                            • I finished AU 105 with this mod last night, and I have to report that the AI builds coastal fortresses now that we added the veteran flag. I saw several veteran ships floating around my coasts.

                              One of my favorite things of this mod is how naval units have shaped up with the upgrade paths, movement changes, and coastal fortresses.

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                              • I completed my first AU mod 1.03 game last night and found a little bug before being wiped out completely by an alliance of Persia, France and Germany.

                                When I discovered Military Tradition, I could build the military academy right away, even though I had not been in a single war for the whole game. No war -> No GL -> No Army -> No Military Academy. You might not have tweaked this, but if I were you, I would check...

                                Seen some boats sailing past my coasts, so this is a good sign.

                                The AI were economically successful (especially Persia) and all had a decent military.
                                It should be good to have something to upgrade swordmen to. The AI keeps them even late into modern age... (i could get rid of the Immortals too!! )

                                --Kon--
                                Get your science News at Konquest Online!

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