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  • Originally posted by Arrian
    Theseus, what do you think about that Japanese game of mine that you played for AU 108 always war? Played normally on Monarch it was a nice romp, but this is another beast. It might need a few tweaks, perhaps changing the human civ to whatever people want to play (I'd vote China), but the start spot is strong, and you have lots of neighbors, some of whom are quite dangerous.

    Or do you think having 5 neighbors on the home continent (3 with ancient UUs) is too much?

    -Arrian
    Arrian, sorry I didn't respond sooner. Hmmm, I dropped that game for AU 107... I'm a little vague, but it could definitely work. You called it though, having that many neighbors in an 'always war' condition could be waaaaay tough, no matter how good the start position is.

    Let me through the question out for the crowd: if we're going to do this, what should the set-up look like? Do we want hordes of slavering AI early units too contend with? (A part of me is panting: "Yeah, yeah, yeah, bring'em on, the bastards!)

    Also, who to play as??!! I get China or Japan... survive, or maybe wreak some Sword mayhem, and then take control (I now firmly believe that I can win ANY game with Samurai). Perhaps something more challenging?

    I like the idea of this game, although it scares me a little... no extortion??

    Cry havoc...
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

    Comment


    • I was thinking the best map for the "Always War" scenario would be a Pangea-like one. With many continents, being always at war is equivalent to having bad reputation (in other words you have no trading partners). As we know the AI is not very good at intercontinental invasions. But the same AI is likely to put up quite a fight if adjacent to the "evil" human player right from the start.

      Ideally, the map would have one or two rather large landmasses, with some interesting map features (chokepoints, highly defensible mountain ranges, lakes, etc.). As I alluded to above, the point of this the total war scenario is (I think) to fight, and not to build up alone on some isolated continent.


      Dominae
      And her eyes have all the seeming of a demon's that is dreaming...

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      • How about no civ-specific traits?
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

        Comment


        • Originally posted by Theseus
          How about no civ-specific traits?
          Why? To me, no civ-specific traits is big enough of a change from standard Civ3 that it should be a "lesson" in itself (AU-109?). Let's see how people do with "just" total war.

          As for civs, I guess we need to select a Militaristic one. To fit the theme (and to mirror the AI tendencies) my vote is for the Zulus, but we may need the raw power of the Aztecs or the Japanese to compete with the AI at Emperor level.


          Dominae
          And her eyes have all the seeming of a demon's that is dreaming...

          Comment


          • Choosing the Zulu's would be good. Not many people usually play as them so it'd be an interesting excercise.

            And I agree that a Pangea map is the best way to go.

            I also think that Nathan is on to a winner with his over-crowding idea. We could even combine this with 'always-war'. If there are gonna be 15 AI Civs + Us on a Standard map Pangea then the whole world should be at war right from 4000BC. When the AI has no space to expand it is far far more agressive.
            If I'm posting here then Counterglow must be down.

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            • Not that recycling themes is bad, but wasn't AU 101 titled "Overcrowding and War"?

              I don't like turning off the civ-specific abilities. Besides being one of my favorite improvements of Civ3 over previous versions of Civ, turning them off you get a GA whenever you build ANY Great Wonder, everyone can build scouts, and there are no free starting techs, so all the AI don't have anything to trade and they all research the same techs. Too easy to get a tech lead at any level.

              Comment


              • Originally posted by alexman
                Not that recycling themes is bad, but wasn't AU 101 titled "Overcrowding and War"?
                The name was "crowding and war," not "overcrowding and war," and from what I recall, the number of civs involved was not abnormal. The only thing special about the game was that it specifically called on players to use a highly militaristic strategy.

                I'm not sure how I feel about the idea of having a huge number of civs in an "always war" game. I do know that what I'd like to see in a "course" titled "overcrowding" is a game where we have all our options open, to provide a wider contrast of strategies and victory conditions.

                Nathan

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                • Nathan, good idea.

                  Re "always war' has anyone played one fo these, either at CFC or Sullla's site? There must be some experience with what good settings would be.
                  The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                  Duas uncias in puncta mortalis est.

                  Comment


                  • Re: The Curriculum

                    Originally posted by Theseus


                    7. Science

                    Goal: A blinding tech lead. Is it possible to hit Modern before any AI gets to Industrial? The comparison will be on the number of techs lead at the win. Gold star for a super-science city. A twist: Must own all science GWs at the win.

                    Settings: Small, continents, 60% water, 6 civs, wet, temperate, 5B, no barbs, Monarch. All win types.

                    Civ: Greece

                    Notes: My guess is that the tortoise beats the hare.


                    Do this with a Civ with an Ancient UU or China, and preferably Scintific Greece is definately a good choice. Use 10% Science or 1 Scientist early on. trade techs early, realizing costs will crash when Map Making is discovered., then Use $$ to buy techs, Consider using 1 Scientist to get to Monotheism. Change To Republic, buying luxuries, still sellling to those who can pay good price for a while get Education. When you get to Military Tradition, beat up your technological competion.

                    Comment


                    • An AU question.

                      Much like there is a files manager in the files/creation forum - I can't remember which one at this time.

                      Is there a way all of the AU threads can be put into one sticky thread??

                      I think it would be helpful.

                      Edit for spelling.

                      Comment


                      • Good idea.

                        Someone did a collection of links to all the games in the last several weeks.
                        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                        Duas uncias in puncta mortalis est.

                        Comment


                        • I'm not sure if the threads themselves could be put in one sticky. However, what we could do with relative ease is make a Database thread with links and descriptions to all relevant AU threads. Hopefully the almighty Mods could be persuaded to top it.

                          I think alexman (or was it Sir Ralph?) made a post in some other thread which included a few good links. If some brave soul could organise a complete version and post it as a new thread it would be helpful for general reference if nothing else.
                          If I'm posting here then Counterglow must be down.

                          Comment




                          • bit of a cross-post there.

                            I'm glad to see the chancellor of the AU didn't disagree with me. And I see we both remember that post from a few days ago.
                            If I'm posting here then Counterglow must be down.

                            Comment


                            • FP, great minds think alike!!!
                              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                              Duas uncias in puncta mortalis est.

                              Comment


                              • Possible AU Elective

                                I came up with an idea for a possible AU elective - not something everyone could play or would want to, but that could be interesting for some. The title is "Ultimate Power in a Huge World," which helps explain why it's not for everyone. Here's the background:

                                When I first started playing Civ 3, I played on huge maps with 16 civs. My first game was on Regent level as America. I then moved up to Monarch for a couple games - one as America where the save got corrupted and another as France that I stopped playing for reasons I no longer remember. Then I decided to try my hand on Emperor. (Throughout this time, I had a habit of restarting if I didn't like the starting position or how the early part of the game went.)

                                In my first half-zillion Emperor starts, I fell behind quickly and abandoned the game in favor of looking for a better starting position. But then I got IT: THE GAME, my game of ultimate power (although Arrian had yet to coin the term). Thebes, my capital, had four or five cattle and lots of shielded grasslands, and there were a fair number of other cattle on the map (albeit not all especially close). I trounced two opponents, built up my empire, and built every single wonder from the middle ages on (with a total of nine wonders in Thebes alone). I actually left off the game in the mid-industrial era in 1350 because it was starting to get boring (especially since 1.16f didn't have the newer versions' tools to help manage workers). By then, I was so far ahead it wasn't funny and my score was up to 5809. (That's also the game where I first learned how to use railroads for a cavalry blitz, by the way.)

                                The thought occurs to me that if there's a way to extract the map and build a 1.29f scenario around it, it could be interesting to see how I could do on a replay knowing all the tricks I've learned since then. (Also, the lower corruption in newer versions would make the game a lot less painful in later stages, although the fact that retreat doesn't always succeed would weaken early fighting with War Chariots.)

                                And if I can pull that off, I'm wondering if anyone would be interested in replaying it with me. Since I already know the map, I could even switch out Egypt for other civs for those who would prefer a different choice, and that might provide something else interesting to compare: How do people use different civs from the same starting position?

                                The object of this game would not be simple victory; it would be Ultimate Power itself - leading the rest of the world by as much as possible in as many different ways as possible. That might be an interesting change after the AU 107 game.

                                By the way, if it's possible to set this up and people are interested in adopting it as an AU game, I propose the course number 201. Ultimate Power just doesn't feel right as a freshman-level course.

                                Nathan

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