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  • I was giving some advice on a huge archipelago game and it occurred to me….. We really should have another AU course on island maps. I just wanted to get the idea out for review since AU 207 is probably a few weeks away.

    No ultra early archer rushes, REXBG (REX by Galley), the other GL (great lighthouse), weaker Wonders (Hoover and other continentals), city spacing by the sea (now with commercial docks), and marines. Its just has some different strategies than your typical continental game.

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    • Yes, this sound like fun. Something like a large 80% water archipelago might be really interresting...

      --Kon--
      Get your science News at Konquest Online!

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      • Would we want the Vikings for such a game, or a civ that's tactics are less unique? Or maybe "player's choice" (with prospective players indicating what civs they want and the AIs chosen from what's left)?

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        • The Vikings are good because their playstyle is a big change for most of the players out here. I don't use much navy and I would be forced to reevalutae my tactics... It might be good...

          We could leave 2 or 3 choices for the player, maybe England and France...

          Food for thought...

          --Kon--
          Get your science News at Konquest Online!

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          • Originally posted by Konquest02
            Something like a large 80% water archipelago

            --Kon--
            I was thinking the same thing. It pushes the land masses away from each other without slowing down the game.

            Vikings are a wild card for this. The UU was built for it but their traits are not. I guess that balanced

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            • I would be happy to make this scenario and release it in a couple of weeks, allowing time for AU 206 to end. This is my first scenario so I might need that week(s) to make it interresting. If you have any ideas (or complaints), you can PM me or post them here for discussion!

              --Kon--
              Get your science News at Konquest Online!

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              • OT: I see Ducki got his wings.

                Nothing like playing PBEM games to up that post count eh?
                badams

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                • I'm not against the Viking/naval idea per se, but it has something similar has already been done in one of the earliest AUs. Plus, designing a map to make good use of the Vikings is a little contrived for my taste (maybe that's just me being a spoilsport).

                  I would really like the AU students (all of us) to try something completely different. OCC. That's right, OCC. All AU students will have to put their biases and reservations aside and learn all about the wonders of OCC. As a learning experience that we have not done yet, I do not think we'll find a better scenario idea. For those who have never tried it, I guarantee it will increase your play skill.


                  Dominae
                  And her eyes have all the seeming of a demon's that is dreaming...

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                  • An island scenario would be interesting, especially for those of us who missed earlier AU courses. However, an OCC scenario would also be very interesting, and definately a test of completely different skills...
                    I make movies. Come check 'em out.

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                    • Why not do/combine both...?!?

                      If not (which is probably going to be the case...) I suggest we start by OCC and then the island scenario, as fewer people have played an OCC game.

                      --Kon--
                      Get your science News at Konquest Online!

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                      • An alternative way to handle OCCs would be to launch an ongoing "AU 211: Independent Studies in OCC" thread or set of threads spanning more than just a single scenario. People could participate as much or as little as they want to.

                        Personally, I view OCC games as practically a whole different game from Civ 3 - 2X instead of 4X, since almost all of the expansion and extermination are gone. They can provide useful "exercise" for developing certain specific "muscle groups" for the standard game, but they aren't the only way a person can develop those "muscle groups."

                        For myself, I'd rather stick to the standard game with all four X's open to me. But even people who aren't interested in playing OCC games could learn a few things from watching them, and if some AU students want a minor or even a major in OCC-ology, that's fine too.

                        Nathan

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                        • Hi everybody...

                          OCC??? Is that one city challenge? I have no clue. I think that both the island idea and the OCC idea(whatever it may be) are both workable. Since I am kinda new the the AU games I wouldn't mind kinda going over some of the older stuff but I can understand how those of you who have already done the older courses would have a problem. Perhaps using some of the old and spicing it put a little? Just a thought.

                          BigD
                          Holy Cow!!! BigDork's Back!

                          BigDork's Poll of the Day over at MZO. What Spam Will It Be Today?

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                          • I think revisiting the "island-hopping" scenario is a fine idea, and the Vikings are definitely the civ of choice. I may not be big on playing the game myself, but that's no reason not to go through with the scenario.

                            Nathan, I understand your point of view, but do not see why we have to create a whole dedicated section for "elective" courses. I see all the courses as elective. Those who want to sit this one out will not be waiting for too long, because OCC games are much shorter than standard ones.

                            You're one of the best city managers I know of, so I can see why OCC is not very appealing to you. But I think a scenario dedicated to the management of one city could definitely be of benefit to many players here. OCC also teaches the player about how to trade smartly with the AI, since if you neglect this you'll probably lose. This skill, effective trading (including learning AI priorities and such), I consider extremely important, one that deserves to be learned here at AU.


                            Dominae
                            And her eyes have all the seeming of a demon's that is dreaming...

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                            • Originally posted by BigDork
                              OCC??? Is that one city challenge?
                              Yes. It's very doable and fun.

                              Perhaps using some of the old and spicing it put a little? Just a thought.
                              That's what I'm thinking: we could re-do "island hopping" (which I also missed), but with the Vikings which were not available the first time around.


                              Dominae
                              And her eyes have all the seeming of a demon's that is dreaming...

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                              • It's not the "elective" aspect that drives my AU 211 idea. It's the fact that OCC games tend to be a lot shorter than normal games, making it practical for the OCC area of AU to be an ongoing thing rather than a single discrete class.

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