[Edit: The course number in the thread name is incorrect. The correct course number is AU 504.]
The objective of this course is simple: win a 100K cultural victory as quickly as you can. That's not to say that you are necessarily expected to go to every conceivable extreme in order to do so. Some players may not want to do things that feel too much like exploits to them, or that seriously undermine their fun in some other way. But the basic goal of winning a 100K cultural victory as quickly as possible remains.
If players want some additional challenge, they can add a goal of trying to get their fast 100K culturral victory without invading or arranging alliances against the two most culturally advanced overseas civilizations. (Exception: if a player conquers all the other AIs and, due to the existence of a killer AI or two, still doesn't have as much territory as he wants, additional warfare to gain territory would be acceptable.) However, pursuing such a challenge is not an official part of the course parameters.
Note that since all of the normal victory conditions are enabled, it will be necessary to ensure that no AI will be able to win a diplomatic or space race victory before you can win culturally. That may necessitate military action to deal with a threatened AI space race victory.
The game parameters are:
Player civilization: India.
Standard map, 70% water.
Roaming barbarians.
Random age/temperature/climate
Seven AI opponents; check the space race (F10 and then "view space race") if you want to find out who.
As an added note, I've incorporated the army changes we just voted on in the AU Mod version. I went with a 300 shield cost for the Pentagon based on the votes collected from AU Mod panel members thus far.
This scenario is probably a little easier than average, but it's not designed to be significantly unbalanced in favor of us humans.
The 4000 BC saves are split into four clusters, as follows:
Warlord-Emperor, AU Mod Rules
Demigod-Sid, AU Mod Rules
Warlord-Emperor, Standard Rules
Demigod-Sid, AU Mod Rules
If anyone wants to play on Chieftain, let me know.
Edit: Here's a list of links to DAR threads that Dominae put together.
DAR1: 4000BC - 2150BC
DAR2: 2150BC - 1000BC
DAR3: Middle Ages / Home Contienent Explored
DAR4: Contact with All Civs
DAR5: 50k Culture
DAR6: Modern Era or Industrial Endgame
DAR7: Modern Endgame
The objective of this course is simple: win a 100K cultural victory as quickly as you can. That's not to say that you are necessarily expected to go to every conceivable extreme in order to do so. Some players may not want to do things that feel too much like exploits to them, or that seriously undermine their fun in some other way. But the basic goal of winning a 100K cultural victory as quickly as possible remains.
If players want some additional challenge, they can add a goal of trying to get their fast 100K culturral victory without invading or arranging alliances against the two most culturally advanced overseas civilizations. (Exception: if a player conquers all the other AIs and, due to the existence of a killer AI or two, still doesn't have as much territory as he wants, additional warfare to gain territory would be acceptable.) However, pursuing such a challenge is not an official part of the course parameters.
Note that since all of the normal victory conditions are enabled, it will be necessary to ensure that no AI will be able to win a diplomatic or space race victory before you can win culturally. That may necessitate military action to deal with a threatened AI space race victory.
The game parameters are:
Player civilization: India.
Standard map, 70% water.
Roaming barbarians.
Random age/temperature/climate
Seven AI opponents; check the space race (F10 and then "view space race") if you want to find out who.
As an added note, I've incorporated the army changes we just voted on in the AU Mod version. I went with a 300 shield cost for the Pentagon based on the votes collected from AU Mod panel members thus far.
This scenario is probably a little easier than average, but it's not designed to be significantly unbalanced in favor of us humans.
The 4000 BC saves are split into four clusters, as follows:
Warlord-Emperor, AU Mod Rules
Demigod-Sid, AU Mod Rules
Warlord-Emperor, Standard Rules
Demigod-Sid, AU Mod Rules
If anyone wants to play on Chieftain, let me know.
Edit: Here's a list of links to DAR threads that Dominae put together.
DAR1: 4000BC - 2150BC
DAR2: 2150BC - 1000BC
DAR3: Middle Ages / Home Contienent Explored
DAR4: Contact with All Civs
DAR5: 50k Culture
DAR6: Modern Era or Industrial Endgame
DAR7: Modern Endgame
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