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  • #16
    T1: found city, move worker east to bgrass. Build warrior. WF to sugar tile.
    T2: 3f, 2s. Worker roads.
    ...
    T5: 12f, 8s. Road complete, begin mine.
    T6: 15f, warrior complete. Another.
    T7: 18f, 2s.
    T8: Size2, 6s. WF to sugar and forest.
    T9: 2f, Warrior complete. Begin granary. WF to sugar and roaded bgrass.
    T10: 5f, 3s.
    T11: 8f, 7s. Mine complete. Worker moves to bgrass across the river.
    T12: 11f, 11s. Worker mines
    T13: 14f, 15s.
    T14: 17f, 19s.
    T15: Size 3, 25s. WF to sugar & 2x bgrass.
    T16: 3f, 30s.
    T17: 6f, 35s.
    T18: 9f, 41s. Mine complete, begin road.
    T19: 12f, 47s.
    T20: 15f, 53s. WF to 2xbgrass & forest.
    T21: 17f, granary complete. WF to sugar & 2xbgrass. Road complete.

    Bingo.

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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    • #17
      Thats pretty sweet Arrian.

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      • #18
        Originally posted by alexman
        Also, a mini-map with your position in the World would be nice to have in advance for the same reason.
        I'm at work, so I can't get a minimap, but I can give a guesstimate sort of approximation.

        If the screenshot is your minimap, your general position in the world is fairly close to where the river Y's to your S-SW.
        Approximately.
        If spatial memory serves me.

        I'll get a real minimap posted tonight, but that's a rough approximation, so don't hang me if I'm slightly off.
        "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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        • #19
          With an Agricultural civ, available river locations, and no bonus food sources, I think you're usually better off skipping the Granary and going straight to a Settler. Each city center on the river will be a bonus food resource, so building those river cities early is a big deal.

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          • #20
            I say post it and lets play.

            If someone wants to wait for the new AU mod they can wait.
            *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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            • #21

              Patience is a virtue!

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              • #22
                Originally posted by Aeson
                With an Agricultural civ, available river locations, and no bonus food sources, I think you're usually better off skipping the Granary and going straight to a Settler. Each city center on the river will be a bonus food resource, so building those river cities early is a big deal.
                I was wondering if someone would speak up against building a granary, or at least against a granary right off the bat.

                With +3fpt, the granary cuts growth time from 7 turns to 4. It also allows use of the forest tile for extra shields in two of the 4 turns (as Nathan pointed out earlier) for 2 extra shields per growth cycle.

                At size 4, the city would use the 2 bonus grasslands (2f, 2s once mined), the sugar (also 2f, 2s once mined), and then a mix of the forest and an irrigated plains tile (1f, 2s or 2f, 1s). The two turns using the forest bring in 9spt, for 18 shields total, and the two using the irrigated plains bring in 8spt, for 16s total. Combined total of 34s. Then the city grows and nabs another +2 shields from autoallocation to the forest, for 10 shields on the growth turn. The city will be at 9/10 spt at size5.

                10spt = 1-turn warriors or 2-turn spears. Since the city isn't a +5fpt pump, it can spare time to build a barracks. So this city can do a bit of everything.

                So I definitely think the granary is worth it at some point. The question is when to build it. Straight off, or after it puts out a settler for the 2nd city?

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                Comment


                • #23
                  Speaking of that whole 9/10 spt at size 5 thing, this city is probably best suited for the following cycle:

                  1) First turn at size5: WF to 2x bgrass, sugar, irr plains, forest. This pulls in +2f, +10s. Build warrior.
                  2) 12f, warrior complete, build another.
                  3) 14f, warrior complete. Switch WF from forest to another irrigated plains tile. +3fpt/+9spt. Begin spearman.
                  4) 17f, 9s.
                  5) Size6, spearman complete. WF for +3fpt/+10spt. Begin settler.
                  6) 13f, 10s.
                  7) 16f, 20s.
                  8) 19f, settler complete, size4. WF to 2x bgrass, sugar, forest (9spt). Begin spearman.
                  9) Size 5, 11s. WF for +3fpt/+9spt.
                  10) 13f, spear complete. WF for +2fpt/+10spt. warrior.
                  11) 15f, warrior complete. Another.
                  12) 18f, warrior complete. WF for +3fpt/+9spt. Start spear.
                  13) Size6, 11s. WF for +3fpt/+10spt.
                  14) 13f, spear complete. Begin settler.

                  That's probably too many military units for the early economy to handle. But, if you have iron available, you can build Gallic Swords. My cycle has 2 warriors & a spear inbetween each settler. 40 shields worth of units... that's 1 GS. GS, settler, GS, settler...

                  MMM.

                  -Arrian

                  edit: obviously the vet warriors would be for upgrade, which assumes iron anyway. Given the upgrade cost, it's probably best to only pump a few vet warriors for upgrade, and build some GS's normally.

                  If no iron, fine, you can pump 2 archers inbetween each settler.
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                  • #24
                    Originally posted by alexman

                    Patience is a virtue!
                    Not when you have a free weekend coming up and you dont use the AU mod anyway.



                    Hey when the wife is out of town, I HAVE to take advantage!
                    *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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                    • #25
                      which assumes iron anyway
                      Never assume

                      I make movies. Come check 'em out.

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                      • #26
                        No doubt, hence the edit about the archers. I covered my bases.



                        -Arrian
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                        Comment


                        • #27
                          By the way, someone should post something in the Conquests forum about this game. A week in advance should be plenty of time to get the word out.

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                          • #28
                            If the mod isn't going to be ready for this weekend, I'd rather us not advertise the game and have even more people chomping at the bit.

                            No sense advertising something that's not available yet. At least, not on a Friday.
                            "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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                            • #29
                              Oops, too late, sorry...

                              Comment


                              • #30
                                Well, that's just incentive for the Panel to get cracking on the votes. Disclaimer: I don't want to rush the panel. Take your time, deliberate the issues, then vote. Soon!
                                "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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