Alright folks. By popular demand, here's a bit of information for AU502: Celtic Power - Swords and Ploughshares. The alternate title was "AU502: No 4-turn Pump for You!".
The Celts are, arguably, the best Civ in Conquests. The combination of a fast-mover swordsmen with their growth-friendly traits work extremely well together...
...but are they too strong?
Hopefully, that's what we're going to find out!
With carefully chosen foes and a few minor machinations, I haven't quite stacked the deck, but I may have leaned a bit here and there.
Are the Gallic Swordsmen at a cost of 40 shields, and by extension the Celts as an Agricultural tribe, too good? What sort of AI is capable of grappling with this beast?
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This is a Standard Sized map, middle-of-the-road settings in general. All normal victory conditions are enabled.
Tribe: Celts
Leader: Brennus(chicks dig tatoos, and he's really up front about his)
Traits: Agricultural and Religious
Starting Techs: Pottery and Ceremonial burial
Unique Unit: Gallic Swordsman
Agricultural: Agricultural city improvements(aqueducts for example) are easier to build and the center city square and irrigated deserts produce one extra food. If you found a town on fresh water(rivers and lakes), you get the bonus even under Despotism.
Religious: We all know about Religious.
Gallic Swordsman:
1. Replaces Swordsman, upgrades to Medieval Infantry(Would you want to?)
2. Stats: 3/2/2
3. Cost: 40 shields
4. Tech: Ironworking
5. Requires: Iron
6. Special: Checkerboard pants. Offsets the cool facial tatoo.
This is my first AU Course from behind the lectern. I never did like public speaking. If I'm unclear on something or seem to not makes sense, let me know.
![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
The Celts are, arguably, the best Civ in Conquests. The combination of a fast-mover swordsmen with their growth-friendly traits work extremely well together...
...but are they too strong?
Hopefully, that's what we're going to find out!
With carefully chosen foes and a few minor machinations, I haven't quite stacked the deck, but I may have leaned a bit here and there.
Are the Gallic Swordsmen at a cost of 40 shields, and by extension the Celts as an Agricultural tribe, too good? What sort of AI is capable of grappling with this beast?
---------
This is a Standard Sized map, middle-of-the-road settings in general. All normal victory conditions are enabled.
Tribe: Celts
Leader: Brennus(chicks dig tatoos, and he's really up front about his)
Traits: Agricultural and Religious
Starting Techs: Pottery and Ceremonial burial
Unique Unit: Gallic Swordsman
Agricultural: Agricultural city improvements(aqueducts for example) are easier to build and the center city square and irrigated deserts produce one extra food. If you found a town on fresh water(rivers and lakes), you get the bonus even under Despotism.
Religious: We all know about Religious.
Gallic Swordsman:
1. Replaces Swordsman, upgrades to Medieval Infantry(Would you want to?)
2. Stats: 3/2/2
3. Cost: 40 shields
4. Tech: Ironworking
5. Requires: Iron
6. Special: Checkerboard pants. Offsets the cool facial tatoo.
This is my first AU Course from behind the lectern. I never did like public speaking. If I'm unclear on something or seem to not makes sense, let me know.
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