The problem:
The free technology granted by Philosophy in C3C has added a 'no-brainer' decision to technology research: If you have the opportunity to learn Philosophy before all other civilizations, you should always try to do so.
The Republic beeline has become a very strong strategy, and with some planning (and AI incompetence) it's even possible to get a free tech almost 5 times more expensive than Philosophy itself.
The new power of Philosophy has the effect of making hard difficulty levels harder, and easy ones easier. The early-game (where philosophy is available) is not where Sid-level AI needs help. In games where the human is at tech parity with the AI, the human has the advantage because he realizes the value of philosophy.
Possible Solution:
Make Philosophy an optional tech. This would diminish the value of Philosophy, especially when your goal is to reach the Middle Ages as fast as possible. However, skipping Philosophy would not be your best option if you hope to get the Mausoleum of Mausollos and/or into Republic ASAP.
A side effect of making Philosophy optional would be that Feudalism might become useful more often, as you will be able to reach the middle ages sooner and choose Feudalism as your first non-Despotic government when you are still expanding.
If the above change is adopted, the value of Philosophy would also have to be increased in the eyes of the AI to compensate for the loss of value due to being optional.
Do you agree that Philosophy is too strong in C3C? Do you have any other ideas for balancing the power of a free technology? Please share!
The free technology granted by Philosophy in C3C has added a 'no-brainer' decision to technology research: If you have the opportunity to learn Philosophy before all other civilizations, you should always try to do so.
The Republic beeline has become a very strong strategy, and with some planning (and AI incompetence) it's even possible to get a free tech almost 5 times more expensive than Philosophy itself.
The new power of Philosophy has the effect of making hard difficulty levels harder, and easy ones easier. The early-game (where philosophy is available) is not where Sid-level AI needs help. In games where the human is at tech parity with the AI, the human has the advantage because he realizes the value of philosophy.
Possible Solution:
Make Philosophy an optional tech. This would diminish the value of Philosophy, especially when your goal is to reach the Middle Ages as fast as possible. However, skipping Philosophy would not be your best option if you hope to get the Mausoleum of Mausollos and/or into Republic ASAP.
A side effect of making Philosophy optional would be that Feudalism might become useful more often, as you will be able to reach the middle ages sooner and choose Feudalism as your first non-Despotic government when you are still expanding.
If the above change is adopted, the value of Philosophy would also have to be increased in the eyes of the AI to compensate for the loss of value due to being optional.
Do you agree that Philosophy is too strong in C3C? Do you have any other ideas for balancing the power of a free technology? Please share!
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