Regarding anarchy, I've played a couple games (or at least enough of them to get a feel) with modified versions of anarchy. With no free unit support, in the initial switch out of Despotism, just paying for building and unit upkeep plus use of the luxury slider to avoid needing specialists in most of my core cities ate up essentially all my income. With 2/2/2 support, unit upkeep was a non-issue. So I'm starting to think 1/1/1 free unit support under anarchy might offer the best balance for making anarchy clearly inferior to other governments but still not too bad. Providing at least some free unit support would also resuce the risk of creating nasty side effects for AIs at least a little; I wish I knew more about how well the AIs can cope with having to pay building and unit upkeep under anarchy (especially when they may have preexisting gpt deals draining their economies)..
By the way, I've very reluctantly decided that eliminating the standard tile penalty from anarchy is not a good thing. I absolutely hate the micromanagement hassles that the standard tile penalty creates for changes in government after the initial one. But the standard tile penalty helps make the choice of staying in Despotism a little longer rather than going through anarchy at an inconvenient time a more interesting one.
By the way, I've very reluctantly decided that eliminating the standard tile penalty from anarchy is not a good thing. I absolutely hate the micromanagement hassles that the standard tile penalty creates for changes in government after the initial one. But the standard tile penalty helps make the choice of staying in Despotism a little longer rather than going through anarchy at an inconvenient time a more interesting one.
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