Feudalism
Moving this here from the AU505 download thread:
Moving this here from the AU505 download thread:
Originally posted by UnOrthOdOx
Yeah, I rememberred the Feudalism changes. At least a part of why I lost interest a while ago.
I strongly disagree that stock Feudalism is weaker than stock Monarchy. Reduced corruption with my playstyle would be insane.
Yeah, I rememberred the Feudalism changes. At least a part of why I lost interest a while ago.
I strongly disagree that stock Feudalism is weaker than stock Monarchy. Reduced corruption with my playstyle would be insane.
Originally posted by UnOrthOdOx
Playing the NTTC game at the time, where I did put up a nice Feudal save somewhere. Someone even compared it to a Similar Democracy at the time and I'm surprised the difference wasn't greater, personally.
...
You can find said save here: http://apolyton.net/forums/showthrea...0&pagenumber=2
And said comparisons here: http://apolyton.net/forums/showthrea...0&pagenumber=3
Playing the NTTC game at the time, where I did put up a nice Feudal save somewhere. Someone even compared it to a Similar Democracy at the time and I'm surprised the difference wasn't greater, personally.
...
You can find said save here: http://apolyton.net/forums/showthrea...0&pagenumber=2
And said comparisons here: http://apolyton.net/forums/showthrea...0&pagenumber=3
Originally posted by UnOrthOdOx
Yes, most players consider it a niche. Many also consider it means you are confined to not building aquaducts and keeping cities small too, and few want to do a second govt change.
What does monarchy have over Feudalism?
No WW
Cash Rush
Support in larger cities.
WW never stopped me from oscillating wars in PTW, it sure as hell isn't going to when you give me MP's with Feudalism.
Without a cash bonus, I typically don't find much use for cash rush under Monarchy except on maps with allot of cash bonii anyway. That cash is needed for things such as research and upgrades more than rushing the odd improvement here or there. Poprushing, however, can be quite effective to a warmongering player, as you are attempting to make Feudalism into. Nothing like having a temple in that conquered city 2 turns after taking it.
That leaves the support issue. This is why most players think they need to keep things small. That is not the case as you can see in my previous save.
So, in the late game, yes Monarchy is better. During Medieval, and planning on a second govt change, they are equal in stock version.
Yes, most players consider it a niche. Many also consider it means you are confined to not building aquaducts and keeping cities small too, and few want to do a second govt change.
What does monarchy have over Feudalism?
No WW
Cash Rush
Support in larger cities.
WW never stopped me from oscillating wars in PTW, it sure as hell isn't going to when you give me MP's with Feudalism.
Without a cash bonus, I typically don't find much use for cash rush under Monarchy except on maps with allot of cash bonii anyway. That cash is needed for things such as research and upgrades more than rushing the odd improvement here or there. Poprushing, however, can be quite effective to a warmongering player, as you are attempting to make Feudalism into. Nothing like having a temple in that conquered city 2 turns after taking it.
That leaves the support issue. This is why most players think they need to keep things small. That is not the case as you can see in my previous save.
So, in the late game, yes Monarchy is better. During Medieval, and planning on a second govt change, they are equal in stock version.
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