We don't know what the AI's taste in goverment is determined by so we'd have to playtest that. I've seen sensible AI decisions on goverment before so it's likely to be O.K.
I'm sure that what we see as "dumb" decisions are really just a reaction to certain flags - war weariness, number of units, NumCities/OCN, raw commerce, etc.
Additionally, a lot of the "dumb" probably comes from an inability to use the Lux slider or to chase the 8th luxury - call it general mood management I guess.
Anyway, good points. I'm surprised someone hasn't "done an alexman" on AI government decisions.
I'm getting the inkling of an idea for another AU course, or at the least, a big comparison game - a game in which you have to utilize all 6 of the governments.
Naturally, we'd want a religious civ for this.
Maybe rule out the luxury slider as well.
Might give us some insight. Might not. Who knows.
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