I'd appreciate militaristic civs to be helped a bit. Most of the time, the AI just can't play them and loses badly. Can't remember a strong Militaristic AI coming at me since I stopped playing PTW, so yes, the new handling of armies seems to be one of the problems as well. I'd appreciate a change that would help those. If it makes more players want to have the Militaristic trait, it's even better that way.
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AU mod: The Colosseum
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Originally posted by nbarclay
The idea that with armies weakened, the Militaristic trait has virtually nothing left going for it is off target.
Anyway, are there any objections to putting pvzh's proposal under consideration?
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The big question is exactly what variant or variants to put under consideration. My own preference would be 120 shields, 1gpt upkeep (so it's a bit more worthwhile for non-militaristic civs than under the stock rules), and the militaristic flag. I don't like the idea of a war weariness reduction because adding another building that reduces war weariness seems like a too big a deviation from stock for too small a benefit in return.
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OK, so we have a 2-part proposal under consideration:- Yes/No: Restore cost to 120 shields and flag as Militaristic.
- Yes/No: If part 1 is approved, restore maintenence cost to 2 gpt, and add war weariness reduction property.
Voting in 1 week
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Originally posted by pvzh
punkbass2000, all improvements are available to everyone.
add a new tech, Being Militaristic thats how RAR and other mods handle itif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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- Yes/No: Restore cost to 120 shields and flag as Militaristic.
- Yes/No: If part 1 is approved, restore maintenence cost to 2 gpt, and add war weariness reduction property.
- Yes.
- No: as much as I like the idea, I think it might change game play enough to make it too drastic for this mod.
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1: Yes
2: No"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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