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AU mod: The Colosseum

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  • #46
    I'd appreciate militaristic civs to be helped a bit. Most of the time, the AI just can't play them and loses badly. Can't remember a strong Militaristic AI coming at me since I stopped playing PTW, so yes, the new handling of armies seems to be one of the problems as well. I'd appreciate a change that would help those. If it makes more players want to have the Militaristic trait, it's even better that way.
    Seriously. Kung freaking fu.

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    • #47
      Originally posted by nbarclay
      The idea that with armies weakened, the Militaristic trait has virtually nothing left going for it is off target.
      I don't think anybody claims that the trait has nothing going for it. But I think most agree that without the C3C AI Army exploit, it has been weakened compared to stock rules.

      Anyway, are there any objections to putting pvzh's proposal under consideration?

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      • #48
        The big question is exactly what variant or variants to put under consideration. My own preference would be 120 shields, 1gpt upkeep (so it's a bit more worthwhile for non-militaristic civs than under the stock rules), and the militaristic flag. I don't like the idea of a war weariness reduction because adding another building that reduces war weariness seems like a too big a deviation from stock for too small a benefit in return.

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        • #49
          If its only going to cost 1gpt, I think it should be 80 or 90 shields for Mil civs, not half price.
          "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
          -me, discussing my banking history.

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          • #50
            The fact that buildings flagged as militaristic are half cost for militaristic civs is hardcoded. There is no mechanism for setting the cost to something other than half for militaristic civs.

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            • #51
              You could add a 'MilColosseum' easily enough, I believe.
              "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
              -me, discussing my banking history.

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              • #52
                punkbass2000, all improvements are available to everyone.

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                • #53
                  OK, so we have a 2-part proposal under consideration:
                  1. Yes/No: Restore cost to 120 shields and flag as Militaristic.
                  2. Yes/No: If part 1 is approved, restore maintenence cost to 2 gpt, and add war weariness reduction property.


                  Voting in 1 week

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                  • #54
                    Originally posted by pvzh
                    punkbass2000, all improvements are available to everyone.

                    add a new tech, Being Militaristic thats how RAR and other mods handle it
                    if you want to stop terrorism; stop participating in it

                    ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                    • #55
                      I knew there was a way

                      I wish I knew something about the editor so I could back up ideas I have
                      "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
                      -me, discussing my banking history.

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                      • #56
                        1. Yes/No: Restore cost to 120 shields and flag as Militaristic.
                        2. Yes/No: If part 1 is approved, restore maintenence cost to 2 gpt, and add war weariness reduction property.
                        OK, let's vote!
                        1. Yes.
                        2. No: as much as I like the idea, I think it might change game play enough to make it too drastic for this mod.

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                        • #57
                          1. Yes, not that I care that much either way.
                          2. An emphatic no because I consider it too big a change from stock for too little advantage if it's even an advantage at all.

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                          • #58
                            1: Yes
                            2: No
                            "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                            • #59
                              1. Yes
                              2. Have to go with no on this one...
                              I make movies. Come check 'em out.

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                              • #60
                                Please see the discussion about making the Colosseum a tourist attraction. I like the idea.

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