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AUSG101 - Spaceship Team DAR 2

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  • #16
    the save:
    Attached Files
    "It takes you years to learn how to play like yourself." Miles Davis

    Comment


    • #17
      Great Arabia at 1250bc:
      Attached Files
      "It takes you years to learn how to play like yourself." Miles Davis

      Comment


      • #18
        Carthage managed to plop a settler on the spices to the south but I have resolved to take that territory by force. I will build a new city 1 tile to the S as indicated.

        The large circle to the N indicates another ring of cities I wish to build/seize, with the FP at the center. I know I will not be able to settle all of this territory myself but I am willing to use force of arms to clear out sufficient land for my second core. I will probably seize Satsuma and also Philly when the inevitable conflict with the Yanks arises.

        I can backfill the area S of Medina and Baghdad when convienent. If anyone else builds there they will have largely unproductive cities.

        my salute to Charlie Six:
        Attached Files
        "It takes you years to learn how to play like yourself." Miles Davis

        Comment


        • #19
          I'm not too worried about Carthage, largely due to the shape of their landmass. They will of course have a productive core around Carthage, indicated in the brown circle. However, depending on the quality of their FP placement the land across the Carthaginian Isthmus may be unproductive.

          Conclusion: once the land is secure on the northern block of the continent (as indicated previsouly), I will control the continent. America will be hemmed in, Japan will be tiny, and Carthage will have to be watched but will not be a terrible threat.
          Attached Files
          "It takes you years to learn how to play like yourself." Miles Davis

          Comment


          • #20
            Regarding the tech race, I have a 2/3 tech lead on the other civs:

            Japan (is missing): phil., lit.
            America: math, phil., lit.
            Carthage: math, phil., lit.

            I will probably trade math to Japan for whatever I can get.
            "It takes you years to learn how to play like yourself." Miles Davis

            Comment


            • #21
              I decided to use a pretty tight spacing, to get a productive empire.

              2070 BC: Baghdad founded near the lake.
              1950BC: Mecca starts its serie of spearman/settler. Narjan founded, building a worker.
              In 1830 BC: Carthage demands something, I think mysticism, I refuse of course, he does nothing.
              I started to work on Code of Laws, going for Republic.
              1750 BC: I receive Iron Working form the americans for writing.
              1625 BC: founded Kafah. Barracks started in Medina.
              1500 BC: Basra founded
              1450 BC: Hannibal establishes embassy
              1400 BC: Colossus started in Damascus.

              I probably forgot to mention some founded cities.

              Summary: 8 cities. Spices connected. I still have a tech lead, Japan trails Code of Laws and Mathematics, the other civs more.
              I have 9 workers now, so that is OK. I let the new cities almost always build workers: if they produce one shield immediately when founded, otherwise a warrior/spearman first. Most cities follow up with a temple.
              Barbarians were pretty annoying, but I didn't lose much to them. Only my both scouts and a conscript warrior. Got two promotions, and smashed two or three encampments.

              I am hoping to be able to grab the chokepoint with Carthage, so I won't be needing to do anything there.

              The plan is to smash up America eventually with Ansars.
              Then I will be in Republic and enjoying my Golden Age
              The Barracks in Medina is already in place, and Najar is building another one. I built one archer to help barbarian hunting, and he can be useful if some civ decides to attack me (my military is average, so it might happen)
              Finally, the screenie:
              Attached Files
              Alea iacta est!

              Comment


              • #22
                My great military (three veterans, rest regulars)
                Attached Files
                Alea iacta est!

                Comment


                • #23
                  And the save: (although I think I cannot be chosen again, is that correct?)
                  Attached Files
                  Alea iacta est!

                  Comment


                  • #24
                    No you can be up to two consecutive times.

                    Comment


                    • #25
                      Went all out gifting technologies to the three AIs, to accelerate the tech rate, but got just Iron Working in return. Holding out on Polytheism, which will be used get Map Making as soon as another AI besides America discovers Maps.

                      Also went all out on growth and Worker production, building two additional granaries and setting up a 2-turn worker factory in Medina.

                      In the initial turn, traded for Writing and started on Polytheism to get Monarchy as fast as possible. Also disbanded a Warrior in Mecca, so that the Settler can be completed one turn earlier, with no shields lost.

                      Built several Veteran Warriors, which will slowly be upgraded to Swordsmen. Barracks cities will start building Swordsmen and Horsemen from now on. An all out assault with a massive Warrior upgrade is not desirable when going for a fast spaceship launch, because the cash comes at the expense of research. Estimate a strong horse/sword attack on neighbor at around 500BC (probably Japan, so we don't have to face Samurai, and because America seems to help more in research).

                      The situation at 1250 B.C. :

                      9 cities
                      21 population + 1 Settler in place
                      11 Workers + 1 Slave
                      13 Warriors, of which 9 Veteran
                      34 gold in treasury

                      Monarchy in 8 turns, Map Making soon from trade, missing 4 more required ancient techs
                      Attached Files

                      Comment


                      • #26
                        Here's the play-by-play, although I don't expect anyone to actually read it!

                        2150:
                        Trade Wheel to Carthage for Writing + 15g
                        Gift 60g to Carthage so they like us
                        Trade Ceremonial Burial to carthage for 66g
                        Gift Alphabet to America, Japan (Cautious -> Polite)
                        Gift Mysticism to Carthage (Polie -> Gracious)
                        My bet is that Carthage is researching Maps, and Japan/America are researching Iron
                        Research Polytheism at 90% science, 10% luxuries
                        Disband Warrior in Mecca to get 2 shields and Settler next turn
                        Worker1 (S of Medina) mines bonus grass
                        Plop Baghdad - this will serve as a 10-turn worker factory for now
                        Warrior1 (S of barb camp) retreats south because a 64% chance of defeating the mountain camp is not worth it.
                        Scout1 (near barb camp) NE-E, will go explore near Carthage
                        Scout2 (at choke point) S, will go explore around carthage
                        Warrior2 (in Baghdad) fortifies.
                        Warrior3 (conscript) heads south for home
                        Warrior4 (in Medina) S-W, to protect Mecca
                        Switch Medina and Damascus to Granary

                        2110:
                        Mecca builds Settler, no more unhappiness, so slider to 100% science
                        Gift Mysticism to Japan
                        Trade Contact with Carthage to Japan for Slave1
                        Settler-W (to found a city in the 4-ring, but also share the cattle of Mecca)
                        Warrior4-W-SW to Mecca
                        Warrior3-S
                        Warrior1-S
                        Scout1-E-SE
                        Scout2-S
                        Slave1-NE-E-S to road bonus grassland

                        2070:
                        Settler-W
                        Worker2-mine
                        Slave1-road
                        Warrior3-S
                        Scout2-E-S
                        Scout1-SE-SE
                        Warrior1-S

                        2030:
                        Warrior1-NW
                        Settler-NW
                        Scout1-SE-E-S-S
                        Warrior3-fortify in Medina
                        Scout2-S-S

                        1990:
                        Scout1-S-S
                        Warrior1-fortify, plop Najran
                        Scout2-S-W

                        1950:
                        Mecca builds Settler, Settler-NW-W-W
                        Scout1-S
                        Scout2-S-SW

                        1910:
                        Settler-SE
                        Warrior2-SW (from Baghdad to mountain to deal with barb)
                        Warrior4-NW-W-NW (to protect Worker1 from Barb)
                        Scout1-S
                        Scout2-S-E
                        Worker1-NW (to game)
                        Trade Writing plus Horseback to Japan for IronWorking
                        Gift Horseback and Iron Working to America and Carthage
                        Gift Writing to America

                        1870:
                        Plop Kufah
                        Worker1 chops forest
                        Warrior4-attacks and kills barb (NW)
                        Scout1-S
                        Scout2-S-E
                        Warrior2-S
                        Renegotiate peace with Carthage for 20g (they just got 25g from a camp)

                        1830:
                        Warrior4-SE
                        Worker2-SW mine bonus grass
                        Slave1-E to bonus grass
                        Scout1-S
                        Scout2-E

                        1790:
                        Warrior4-attacks and kills barb (NW)
                        Slave1-road
                        Scout1-S
                        Scout2-E
                        Warrior2-NE (no more barbs, back to Baghdad)

                        1750:
                        Baghdad builds Worker3
                        Worker3-S
                        Warrior4 heal
                        Scout1-S
                        Scout2-E-S
                        10% luxuries because Mecca is size 4

                        1725:
                        Mecca builds barracks
                        Warrior4-S
                        Worker3-road
                        Scout1-SW-SW
                        Scout2-SW-S

                        1700:
                        Scout1-S-S
                        Scout2-SW
                        Warrior4-W-SW fortifies in Mecca
                        Lucuries back to 0%

                        1675:
                        Scout1-S-S
                        Scout2-W
                        10% luxuries because Mecca is size 5

                        1650:
                        Damascus builds Granary
                        Worker3-SW to flood plains
                        Scout1-S-W
                        Scout2-E runs from barb
                        Worker2-N mine

                        1625:
                        Mecca builds Settler, Settler-N-N
                        Warrior3-N-N
                        Worker3 irrigates flood plains
                        Slave1-W-S
                        Scout1-S-W
                        Scout2-N
                        Luxuries at 20% because Damascus is size 3

                        1600:
                        Medina builds Granary
                        Damascus builds Worker4
                        Worker4-SE to game
                        Warrior4-NE, Settler-NE
                        Slave1-road
                        Scout1-NW-W
                        Scout2-NE-N
                        Luxuries at 10%, Science at 20%
                        Medina switches to Pyramids so forest chop goes to Kufah

                        1575:
                        Researched Polytheism
                        Worker1 chopped game forest, irrigates
                        Warrior4 fortifies, plop Basra
                        Worker4 chops game forest
                        Scout1-N
                        Scout2-N-N
                        10% lux, 90% science towards Monarchy
                        Gift 62g to Japan
                        Trade Mathematics to Japan for 62g
                        Gift 62g to Carthage
                        Trade Math to Carthage for 63g
                        Gift Math to America

                        1550:
                        Najran completes barracks
                        Scout1-N
                        Scout2-W-NW
                        Warrior3-S-W
                        80% science to get entertainer in Medina

                        1525:
                        Mecca builds Settler
                        Damascus builds Worker5, Worker5-N
                        Warrior4 attacks and kills barb horseman (SW)
                        Scout2-W-S
                        Scout1-N-NW
                        Worker3-road flood plains
                        Science 100%
                        Settler-NE-E-S
                        Warrior3-S-S

                        1500:
                        Medina builds Worker6, move N to horses
                        Kufah builds barracks
                        Warrior6-NE
                        Worker5-road
                        Warrior3-S
                        Settler-S
                        Scout1-N-E
                        Scout2-W-W
                        Worker2-W-NW-NW
                        Pop-rush temple in Baghdad

                        1475:
                        Baghdad builds Temple
                        Najran builds Warrior7
                        Warrior1-N
                        Worker1-road
                        Worker6-irrigate horses
                        Warrior3-S
                        Settler-S
                        Scout1-E-E
                        Scout2-N-N
                        Worker2-road

                        1450:
                        Scout2-N-N
                        Scout1-NE-N
                        Warrior1-N
                        Warrior3-S next to barb horseman
                        Warrior2-S-SW-SW
                        Slave1-N-NW
                        Worker3-SW-W
                        Plop Khurasan (settler was going for chokepoint, but the barb horseman changed the plans)
                        Warrior7-SE

                        1425:
                        Mecca builds Settler, Settler-NE-E-E
                        Medina builds Worker7, Worker7-SE
                        Damascus builds Worker8, Worker8-N-E
                        Kufah builds Warrior8, Warrior8-SW
                        Slave1-road
                        Warrior7-S
                        Worker5-NW
                        Scout1-N-N
                        Scout2-N-E
                        Worker3-irrigate
                        Warrior3-NW
                        Warrior1-S
                        Science 100%
                        Renegotiate peace with America for 25g

                        1400:
                        Scout2 killed by barb
                        Najran builds Warrior9, Warrior9-E
                        Worker5-mine bonus grass
                        Warrior7-SE
                        Worker9-road
                        Worker7-chop
                        Warrior8-W-S-S
                        Scout1-SW-NW
                        Warrior3-N
                        Settler-N-NE-E
                        Worker2-irrigate
                        Warrior1-S
                        Worker1-S-SE-mine bonus grass
                        Luxuries 10%

                        1375:
                        Mecca builds Warrior10, Warrior10-W
                        Settler-E
                        Worker6-road
                        Scout1-SE-S
                        Warrior9-S
                        Warrior7-SE
                        Warrior10-NE-E-S
                        Warrior8-SW
                        Warrior3-fortfy

                        1350:
                        Medina builds Worker9
                        Najran builds Warrior11, Warrior11-NW-N to Medina
                        Kufah builds Warrior12, Warrior12-E
                        Warrior8 attacks and kills barb horse (SW)
                        Scout1-E-S
                        Worker9-S-SE-SE
                        Plop Anjar on iron hill
                        100% science
                        Warrior9-S
                        Warrior3 attacks and kills barb horseman (SW)
                        Warrior10-N-W-SW
                        Warrior7-E

                        1325:
                        Worker9-chop
                        Worker3-road
                        Worker8-irrigate
                        Warrior9-fortify in Damascus
                        Warriro12-E
                        Worker4-irrigate game
                        Warrior8-NE
                        Scout1-7
                        Warrior7-E
                        Warrior3-SE
                        10% luxuries

                        1300:
                        Medina builds Worker 10, Worker10-S-SE-SE
                        Najran builds Warrior13
                        Warrior3-S
                        Warrior7-NE
                        Worker2-NW
                        Warrior10-N-NW-NW to protect worker
                        Warrior12-Mecca
                        Worker6-SW
                        100% science

                        1275:
                        Mecca builds Settler, Settler-N-NW-NW, escorted by Warrior12
                        Kufah builds Warrior14
                        Worker10 chops
                        Worker2-road
                        Warrior10-fortify
                        Worker6-irrigate
                        Warrior3-SE
                        Slave1-SE-SE

                        1250:
                        Medina builds Worker11, Worker11-NE-E to connect iron
                        Najran builds Warrior15, Warrior15-E
                        Worker5-road
                        Slave1-road
                        Worker1-W-NW-mine
                        Settler-NW, esorted by Warrior12
                        Worker3-S-S-SW
                        Trade World Map to America for 25g
                        Attached Files

                        Comment


                        • #27
                          Wow it probably took you longer to write the DAR than to play the turns, now that is what I call detailed.

                          Comment


                          • #28
                            1375:
                            ...Warrior3-fortfy
                            spelling mistake? ...see I read it.
                            "It takes you years to learn how to play like yourself." Miles Davis

                            Comment


                            • #29
                              Originally posted by Defcon5


                              spelling mistake? ...see I read it.
                              Just a typo as you can see where it was spelled correctly elsewhere.

                              Comment


                              • #30
                                I think he means that he read the whole thing since he noticed a typo
                                A true ally stabs you in the front.

                                Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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