Announcement

Collapse
No announcement yet.

AUSG101 - Spaceship Team DAR 2

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • AUSG101 - Spaceship Team DAR 2

    This is the DAR (“during action report”) thread for the second turn block of 30 turns (2150bc – 1250bc) for the spaceship team. Please post your DAR of the next 30 turns, including thoughts of why you did what you did in the game, along with a screenshot at 1250bc and a savegame at 1250bc. Please name your save with your nickname, team name, and the time (i.e. rhoth-domination-1250bc).

    Team registry:

    alexman
    ZargonX
    vmxa1
    Tarquinius
    Mountain Sage
    Defcon5
    Makahlua

    Current Voting (by domination team)

    alexman: 4

    Total votes: 4 of 7
    Attached Files

  • #2
    My idea going in was to grab more land & get us a bigger base in preparation for churning out Ansars early next age. Looking back, after the chokepoint city I should've gone north sooner

    2070 - baghdad founded, building spear Medina settler sent to chokepoint city site
    1990 - traded contact to america for writing (a steal since they werea bout to meet america anyway *snicker*)

    1910 - Hannibal threatens for contact with japan..I told him to jump in a lake
    1830 - Najran founded at the choke point; spear from medina sent to guard while I build a temple so they can get the fish square
    1625 - discovered Philosophy! Going for code of laws next; Iron Working is available from America and Japan, but only for my whole damn treasury :P
    1525 - a power list still shows the Black Land ranked #1 , but we're #2!
    1425 - Basra founded
    1350 - Khurasan founded
    1275 (or was it 1300?) Code of Laws discovered, Republic in 30t
    1250 bc - I took the time to make the rounds with Philosophy, getting IW, and a total of 111g (draining everyone else's treasury ) I traded that since I didn't want to give them courthouses with code of laws.

    Yay, Iron by baghdad and no one's connected their iron, so my next plan is to flatten someone with horses Unless I get Ansars first... My next research goal is probably going to be a backtrack to Map Making .... I might should swap Damascus to a barracks, then start the colossus as a prebuild?

    Arab empire in 1250 BC:


    1250 BC summary:
    8 cities, and one settler on its way to a city site. I'm using a medium-loose layout with a bit of overlap but not too much.
    Two new techs: Philosophy and Code of Laws, Republic due at the end of the next block nuless I tinker with the reseach rate.
    Exploration: Uncovered the rest of what I could in the south; looks to me like carthage has about 2/3 the area of Japan+America (not all settled, but I can't get further south without passing their border)
    Military: a half dozen warriors wandering around on barb patrol or defending border cities; one scout back from the south with the other following; most cities upgraded to spear garrisons

    Maki's save

    I will now start cringing in anticipation of my first review
    But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
    PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!

    Comment


    • #3
      Makahlua, why Najran so far from home? I like the tile just before the spice. So just south of the spice and north of the fish, as best as I can see from the picture.
      This will have borders to cover the tiles, so they have to violate them to get anywhere and is closer to the capitol. It give the spices to the city right away. It also clears one tile of jungle.

      Comment


      • #4
        See, I -almost- did that, but my brain still thinks of 'chokepoint' as literally blocking an area off *bangs head on table some* Well I can probably squeeze another city in along the coast SE of Mecca now, even if it's more of a quasi-camp city.
        But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
        PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!

        Comment


        • #5
          Whoa, that's some wide city spacing!!
          Get your science News at Konquest Online!

          Comment


          • #6
            Originally posted by vmxa1
            Makahlua, why Najran so far from home? I like the tile just before the spice. So just south of the spice and north of the fish, as best as I can see from the picture.
            This will have borders to cover the tiles, so they have to violate them to get anywhere and is closer to the capitol. It give the spices to the city right away. It also clears one tile of jungle.
            As Makahlua alluded to, I also think an ironclad choke point is preferable to anything else. Building to the north would still allow enemy troops to bypass attacking the city and continue north. I say lock it up solid, then all you have to do is defend the city.
            "It takes you years to learn how to play like yourself." Miles Davis

            Comment


            • #7
              1525 - a power list still shows the Black Land ranked #1 , but we're #2!
              I may have mentioned this before, but I think the Black Land has been specially crafted to be a major power in this game.
              "It takes you years to learn how to play like yourself." Miles Davis

              Comment


              • #8
                Originally posted by Defcon5


                As Makahlua alluded to, I also think an ironclad choke point is preferable to anything else. Building to the north would still allow enemy troops to bypass attacking the city and continue north. I say lock it up solid, then all you have to do is defend the city.
                Well actually I dropped the city where I mentioned. This lets my border cover all the ground tiles. This means they have to cross my borders. If they do that I can tell then to leave or fight. I call it ironclad. The deal is I am now closer to the rest of the empire and get help sooner, if needed. The next culture pop will cover up to the one tile point, so I am going to be able to stop them.
                Not to mention I have the spice with my first worker move. I have the first fish on one side, day one and the other fish will be in my border after it expands the first time. Just seems like a decent plan.

                Comment


                • #9
                  Here is the screenie:
                  Attached Files

                  Comment


                  • #10
                    Here is the save, report to follow.
                    Attached Files

                    Comment


                    • #11
                      Well I must confess I had no idea what to do with the settler/warrior above Medina. I did not want to found a city where it was, so I sent them 44.
                      I was not sure about the second worker below the worker at Medina either. I guess it was to road out for a city near the east coast. I sent him to road towards what would become Najran.
                      I am thinking that I may need to send troops to back up that city soon as Carth will want to start passing through the area. Plus I do not mind having the spices hooked up.

                      2070 Damascus starts worker. start archer in Mecca
                      found Baghdad, it starts archer, settler to found
                      Najran.
                      2030 Warrior has busted a camp and attacked a barb
                      around this time and is a vet.
                      1990 worker starts the road from Mecca to Najran.
                      1950 Mecca starts settler
                      1910 worker to road Horse.
                      "wish I had the barracks in Mecca to make vets, since most of the settler teams with come from here"

                      Comment


                      • #12
                        1870 Damascus start Temple, set research 10%
                        work to game by Damasus, worker in Mecca to
                        road to Najran, Found Najran and start worker.
                        Send scout to Najran until troops get there.
                        1930 Poly at 80% (would preferred to have done it
                        before writing). Carth wants something, it was a
                        bluff. US starts Oracle. Trade Math to Carth for
                        IW and 15 gold. Sell MAth to US 14 gold.
                        Warrior out past Baghdad to that town and its
                        unit to iron spot. Archer in Mecca to Najrah.
                        1700 Baghdad start temple, Mecca start settler

                        Comment


                        • #13
                          1675 start archer Medina, found Kufah start worker,
                          send a spear to the east coast game tile.
                          100 start settler in Mecca
                          1575 Najran start temple, worker to spice,
                          worker near Medina road to Kufah
                          1550 Medina starts granary
                          Japan starts Oracle
                          worker to spice to connect capitol
                          1525 Damascus start Colossus
                          1500 start barracks in Mecca and settler to warrior in
                          the west. Will want to get some upgrades and
                          vets
                          1475 found Basra and start worker

                          Comment


                          • #14
                            1450 worker in Damascus to road and mine bonus tile
                            1425 Kufah start barracks
                            1400 found Khurasan and start worker
                            1375 research 10% for turn
                            1350 Mecca start Horse, upgrade warrior
                            Monarchy at 80%
                            1325 Baghdad start granary, worker at Kufah to
                            road to Basra, worker in Najran cut jungle
                            1250 Medina starts barracks, Mecca starts Oracle
                            (I need to think about this a bit as it will be in the
                            switch to Monarchy point)

                            111 gold for upgrades as barracks come online
                            F7 no one is building colossus yet or pyramids
                            In first place at 224 score. f11 show first in all except three categories (disease/family/service).
                            I think 19 units, so will be needing more as the shoving is not far away. We have 5 workers, so many cities need improved tiles about now. This should not be bad as most of the roads are in place.

                            Comment


                            • #15
                              Defcon5 DAR, 2150-1250bc:

                              2150-I trade The Wheel and Ceremonial Burial to Carthage, receive Writing and 21g.

                              2070-Baghdad founded.

                              1950-I buy a Japanese worker for Mysticism and 45g. (I wouldn’t have made this trade if America was without Mysticism but they already had it and Japan is too small to be a threat regardless.

                              1910-Narjan founded.

                              1870-America demands contact with Carthage, I refuse, the Americans back down.

                              1675-Kufah founded.

                              1600-I trade Horseback Riding to America and receive Iron Working and 14g. In other news, the barbs go on a rampage this turn killing 1 scout, 1 warrior, and 1 worker.

                              1450-Basra founded.

                              1400-Khursan founded.

                              1375-Anjar founded.
                              "It takes you years to learn how to play like yourself." Miles Davis

                              Comment

                              Working...
                              X