The Goin' Gets Tough
England was wiped out in ~900AD.
In the meantime the Great Library had done very well for me: the foreign thinkers I held captive there were making great progress, probably believing the lie that they could go home if they just discovered "one more tech". They actually came up with Chemistry, before the advent of "Education" made them realise that death was preferable to doing research for the Chinese (you may ask "why did education bring this about", and I'll reply "yes, my little fiction breaks down here, but the whole point was to demonstrate how unrealistic this game is sometimes").
The rest of China was in pure Builder more, as I knew how many troops I needed to defeat England, and so there was no point in producing more just yet. The only annoyance was that I only had access to two Luxuries. To combat this, I went for Sistine, but lost it to the Americans, which vexed me greatly. Then I went for Bach's, but lost this one too, which vexed me even more because I had had to research Music Theory all by myself. I was terribly vexed.
It became clear very soon that it was a war between West (me) and East (all the remaining AIs): the "Coalition of Peace" went about trading technologies and started pulling ahead, but the proud Chinese refused to get in bed with all of them (forget that advances overseas made the development of technology at home easier, the Chinese wanted to figure things out for themselves). I knew I would need to do something quick, because there was no way I could keep up with the efficiency of four peaceful Emperor-level AI civs.
So I obviously decided to fight fight fight, and looked for my next target. Ah, India: the weakest of the bunch, and with two new Luxuries to hook up. The only problem was that India was over Ocean tiles, and which my poor Caravels could not travel over safely! I sighed and continued building up my forces.
What did I build? Did go for Cavalry and upgrade masses of Riders? No! I turned to the Great Equalizer: bombardment. Nothing cheeses out the AI so bad that you can compete even when seriously behind in tech and have a production disadvantage. So I built up masses of Cannons and beelined for Magnetism. Falling behind in tech, there was no way I was going to resarch the optional Navigation in favor of the required Magnetism in order to cross Ocean (which makes me think about an old debate concerning the AU mod...).
The AIs hit the Industrial age about two required techs ahead of me, plus all the optional ones, apart from Economics and (sigh) Music Theory. I finished Newton's and Smith's in the same turn, which was really the only thing keeping me alive economically at this point.
With the advent of Magnetism, Chinese Caravel captains were able to use compasses to traverse the scary ocean and ferry troops that would kick some major Indian butt. Below is a screenshot of the invasion. My forces consist of about 20 Cannon, 6 Elite Riders enough Musketmen to fill up two Armies, plus a few left over (apparently an entire Army could not fit within a single Caravel, nor could it split up between boats for the voyage, so the Armies had to be assembled overseas). My Caravels then proceeded to scout the coasts for reinforcements; Galleons were being produced back home to transport the second wave. Notice the Indian Riflemen, and the beginning of a Railroad network.
England was wiped out in ~900AD.
In the meantime the Great Library had done very well for me: the foreign thinkers I held captive there were making great progress, probably believing the lie that they could go home if they just discovered "one more tech". They actually came up with Chemistry, before the advent of "Education" made them realise that death was preferable to doing research for the Chinese (you may ask "why did education bring this about", and I'll reply "yes, my little fiction breaks down here, but the whole point was to demonstrate how unrealistic this game is sometimes").
The rest of China was in pure Builder more, as I knew how many troops I needed to defeat England, and so there was no point in producing more just yet. The only annoyance was that I only had access to two Luxuries. To combat this, I went for Sistine, but lost it to the Americans, which vexed me greatly. Then I went for Bach's, but lost this one too, which vexed me even more because I had had to research Music Theory all by myself. I was terribly vexed.
It became clear very soon that it was a war between West (me) and East (all the remaining AIs): the "Coalition of Peace" went about trading technologies and started pulling ahead, but the proud Chinese refused to get in bed with all of them (forget that advances overseas made the development of technology at home easier, the Chinese wanted to figure things out for themselves). I knew I would need to do something quick, because there was no way I could keep up with the efficiency of four peaceful Emperor-level AI civs.
So I obviously decided to fight fight fight, and looked for my next target. Ah, India: the weakest of the bunch, and with two new Luxuries to hook up. The only problem was that India was over Ocean tiles, and which my poor Caravels could not travel over safely! I sighed and continued building up my forces.
What did I build? Did go for Cavalry and upgrade masses of Riders? No! I turned to the Great Equalizer: bombardment. Nothing cheeses out the AI so bad that you can compete even when seriously behind in tech and have a production disadvantage. So I built up masses of Cannons and beelined for Magnetism. Falling behind in tech, there was no way I was going to resarch the optional Navigation in favor of the required Magnetism in order to cross Ocean (which makes me think about an old debate concerning the AU mod...).
The AIs hit the Industrial age about two required techs ahead of me, plus all the optional ones, apart from Economics and (sigh) Music Theory. I finished Newton's and Smith's in the same turn, which was really the only thing keeping me alive economically at this point.
With the advent of Magnetism, Chinese Caravel captains were able to use compasses to traverse the scary ocean and ferry troops that would kick some major Indian butt. Below is a screenshot of the invasion. My forces consist of about 20 Cannon, 6 Elite Riders enough Musketmen to fill up two Armies, plus a few left over (apparently an entire Army could not fit within a single Caravel, nor could it split up between boats for the voyage, so the Armies had to be assembled overseas). My Caravels then proceeded to scout the coasts for reinforcements; Galleons were being produced back home to transport the second wave. Notice the Indian Riflemen, and the beginning of a Railroad network.
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