With the discovery of the wider world, Bismarck raced for Education and universities, and finished off the Romans, and took all of the Iroquois cities remaining on the home continent. Hiawatha had establshed a city on a one-tile island off the western German coast, as well as 2 small settlements on desolate islands. Without an opporuntity to destroy Hiawatha before marines, Bismarck didn't bother with the other offshore colonies. German production focused on science -- universities were rapidly constructed in the hopes of bringing Germany up to the world standard in knowledge. To little avail. After researching through Astronomy, German scientists dropped back to begin the "southern research." The overseas powers, undisturbed by any warfare amongst themselves, all operating as Democracies, raced ahead of Germany. By the time Germany was focused on Gunpowder, the overseas civs had made giant strides forward.
Germany was just a bit behind the eightball.
Germany was just a bit behind the eightball.
). So, delay until Gunpowder to go after England is bad but not the end. Any delay beyond the discovery of a lack of saltpeter is probably fatal in a good number of circumstances. 
I thought for a while about who to play and eventually decided to pick the Mongols. With the militaristic trait I could start an early archer rush, and with expansionist trait I could REX quickly enough to create a few productive cities and perhaps find a few techs in huts before the inevitable death of my scout. Or so I thought….
I soon popped a city out of one hut to the NW, but that was the extent of the advantage the expansionistic trait provided me in this game. By the time I had five cities, both Rome and the Iroquois had contacted me, and war immediately followed. I was soon fighting a losing battle on two fronts with multiple mounted warriors and Roman legions throwing themselves at me. Before declaring war on the Romans I was able to extort Iron Working out of them (for Masonry) and discovered Iron in the mountains north of me. Knowing that a city wouldn’t be able to reach it I decided that the only way I’d be able to turn the tide of my losses would be to send several slooowwww workers to form a colony and road back to my capital. After a few Roman pillagers destroyed some road tiles I set up some more defense along my road. I was finally able to connect everything together and immediately upgraded all my warriors standing around to swordsman. Now I had a force to be reckoned with. I immediately sent a force of six heading north to cause fits to the Romans. And then my setback happened. Like the Romans and Iroquois, the RNG turned on me and I lost my whole swordsman force to archers, a legion and two warriors! At that point I saw the writing on the wall. All I had left were a few spearmen and two swordsman in my cities and not much chance of regaining my swordsman force anytime soon enough to save me. Mounted Warriors and Roman Legions were on the horizon. Bye bye Temujin.
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