Zenon,
I had some more time to look over your save and have become convinced that more cities on large maps is a better way to go, but that this expansion should probably stop when there is enough city science to sustain an advance per turn. I noticed your original plan of having bigger cities was curtailed when you realized that this science level had been achieved. It was the period between Railroad and Automobile where your extra cities did you the most good and where your approach outperformed my own.
I think both SSC sites were very good, since your problem with blocked supplies was caused by setting up trade routes with Ur using commodities that remained on the supply list. My first three (and only), SSC trades with Ur were made with early commodities, two of which became obsolete, allowing wonder bread to work later. About the only way you could unblock was by replacing Ur's routes, but doing that would have killed the RR bonuses, which need to be retained. In my SSC, the trade value for these routes got up to 35 arrows, the best I've seen so far in an EL game.
Looks like the barbs in your game were a bit anti- Chinese!
I had some more time to look over your save and have become convinced that more cities on large maps is a better way to go, but that this expansion should probably stop when there is enough city science to sustain an advance per turn. I noticed your original plan of having bigger cities was curtailed when you realized that this science level had been achieved. It was the period between Railroad and Automobile where your extra cities did you the most good and where your approach outperformed my own.
I think both SSC sites were very good, since your problem with blocked supplies was caused by setting up trade routes with Ur using commodities that remained on the supply list. My first three (and only), SSC trades with Ur were made with early commodities, two of which became obsolete, allowing wonder bread to work later. About the only way you could unblock was by replacing Ur's routes, but doing that would have killed the RR bonuses, which need to be retained. In my SSC, the trade value for these routes got up to 35 arrows, the best I've seen so far in an EL game.
Looks like the barbs in your game were a bit anti- Chinese!
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