ST last longer... and even walls can't stop vet cannons
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Great Wall vs. Sun Tzu's
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All these peacekeeping/-getting measures i don't really like when i have the Wall (same with United Nations) and if an enemy has it it's really unfair because it can't be sabotaged - that's why I like playing without GW.
So my choice is Sun Tzu, but remember Sun Tzu IS NOT a barrack in every city. There's one important thing Sun Tzu don't give - the repair of a damaged ground unit in one round - could be important is some situations"Only after the last tree has been cut down,
only after the last fish has been caught,
only after the last river has been poisoned,
only then will you realize that money cannot be eaten."
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I'll take my chances with an all-vet army...Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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Yes, because there's a chance when the boats appears on surprise and the crusaders start hopping off, that a 2 or 3 vet pike might survive an attack. They can't repair if they're dead.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Narz, I voted for Sun Tsu over at Cfc & I’m surprised that my two reasons weren’t explicitly expressed here already
1) The opportunity cost of the Wall is higher -- the pressure for building wonders is greater with the ancients than at any other time.
2) Sun Tsu works well as an auxiliary with Leo’s -- after the units are upgraded, they can quickly becomes vets (again) -- so Sun Tsu makes Leo’s a little bit better.Those with lower expectations face fewer disappointments
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Atawa metioned it for iron clads, but ST is also good for making vet tirenes. When another player builds lighthouse, it's tough to slow them down at sea without the equivalent vet ships. Or you keep a ship in vulnerable ports and rush build a second when you see a ship approaching. You will probably lose the first one but the second one will have a good chance to finish it off and be a vet.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Originally posted by rah When another player builds lighthouse, it's tough to slow them down at sea without the equivalent vet ships. Or you keep a ship in vulnerable ports and rush build a second when you see a ship approaching. You will probably lose the first one but the second one will have a good chance to finish it off and be a vet."Only after the last tree has been cut down,
only after the last fish has been caught,
only after the last river has been poisoned,
only then will you realize that money cannot be eaten."
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Three, I would say unlucky. Of course I won't attack with the second unless the first one did some decent damage. I can only remember missing with three once or twice. If not enough damage, save them for the next try.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Originally posted by C-F-G
That's why the guy with the lighthouse wins most duels @1x1xdeity
Plus, if you opponent gets lighthouse, and you feel it gives him too much of an advantage... just outrace him to better shipsKeep on Civin'
RIP rah, Tony Bogey & Baron O
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Originally posted by C-F-G
In different games three non-vet triremes were not able to destroy one vet-trireme - dunno if it's just unlucky, but it happens very often. That's why the guy with the lighthouse wins most duels @1x1xdeity
On water worlds I think it's best to agree that noone will build lighthouse. Your only hope is racing to make it obselete and get better ships yourself, like Ming said, but in a duel where your opponent controls the seas a tech lead is hard to sustain.......and you never know which coastal city he might try and take with some crooks.
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Problem with outracing is - he normally finds me and "trades me to death""Only after the last tree has been cut down,
only after the last fish has been caught,
only after the last river has been poisoned,
only then will you realize that money cannot be eaten."
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IMHO... people playing duels on Large Water worlds... or island worlds... aren't looking for a quick finish.
In the long run, Lighthouse isn't really all that much of an advantage as you race through the tech path. Magelan's is another thing... it doesn't expireKeep on Civin'
RIP rah, Tony Bogey & Baron O
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On the small one continent maps that we play 2x1x on, the advantage of lighthouse is qreatly reduced.
RAH
one if by land, two if by sea.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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well i remember when i dueled a x1x1 deity with Kenthur....we had played many times...and i kicked his Arse every game......
In his last civ mp game that i know of , its been years now since hes been around playing....
he had three triremes and they all attacked my trireme, the first made me a vet with no damage and i cheered over kings chat....
the second made a slight dent in my vet boat, and the third died hopelessly....
he *****ed, complained the game had cheated him the last time and promptly quit.....
he has not played civ2 mp since then....
i laughed....the outcome was already over....but to quit over a few lost boats was silly
anyways, i have found that if you make his boat a vet...do not attack again...many players will thank you in KC for the vet .... so look out hahahhahaBoston Red Sox are 2004 World Series Champions!
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HAHAHAHAH, Yes I played another quite famous poster. (i won't say the name) and I had snuck a settler/vet pikeman combo into his territory and built in the middle of a river network on a river forrest. When he discovered the city he went all out to destroy it. By the time he had his force ready, I had a placed a second city two off the access river to keep track of what was headed towards the target city. He rushed the city with 4 (i assume vet) knights. and had about 8 more on the river system to attack the next turn. The 4 knights died a horrible death against the pikeman. On my turn, one of my other cities build GW and I sprung the ambush on the rest of his knights lined up on the river. All were destroyed. Within ten seconds, he had disconnected from the game and has never asked to play in another game with me.
Quit a game over loosing some knights. BAH.
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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