Only 1 city bribed?..well thats more impressive then.No doubt I have taken more losses than I like.Spys would be most handy for getting rid of those walls.Surprising how well a rifle can defend behind walls.
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I just don't see how you can keep your casualities so low, I end up losing 80-100 tanks by the end of the game, the axis just seem to have a limitless supply of bombers to kill tanks when I take cities.I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.
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Me too
I think it is the walls.Spys make short work of walls and then its a total mismatch.Never underestimate the power of spys and vet spys.Espionage is good plan.
That and probably knowing the scenerio like the back of his hand
I was kinda afraid to attack too early lest I be stretched too thin.But I think I give the scenario more credit than it is due.Aggressive appears to be the best way.I keep thinking Red FrontThe only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
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Originally posted by Caesar the Great
the axis just seem to have a limitless supply of bombers to kill tanks when I take cities.Aux bords mystérieux du monde occidental
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Incredible result M. LaFayette - [1] is still playing (hoping for a 20th century victory)
The SGs trying to sober up"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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I have no problem getting '44 with the axis or the allies... I just can never get the russians to work fast enough, by the time I'm ready to attack its already mid '42 and I just don't have the tanks to get to America before '46.
I've tried going fundy and republic (that was a disaster) but vet spies in commie is probably the best bonus, especially since the Russian economy cannot really afford to bribe a lot of cities, so killing those walls ASAP is necessary.I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.
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Originally posted by Caesar the Great
by the time I'm ready to attack its already mid '42 and I just don't have the tanks to get to America before '46.
IIRC Marquis de Sodaq has tested that, attacking vet riflemen behind walls, the results are much better with artillery than armours (and the losses are cheaper: 50 shields each, instead of 80).
The problem is: 1 move instead of 3. You need more engineers in order to build RR before any attack.
(yet, I prefer vet spies )Aux bords mystérieux du monde occidental
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Artillery is strong enough but losses will be large.Can't see it being overly fast unless you really got lucky in combat.
I looked at my casualties and they are not quite as bad as I thought.Not good though,especially considering there numerous major objectives left
1 engineer
1 fanatics
6 alpines
17 armor
6 fighters
1 bomber
2 transports
1 diplomat
45 artilleryThe only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
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