just curious why you didn't include rjm@sleepers on the list? not enough dates listed? He got about 1/2 them, in his abreviated log
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Early Landing Comparison Game #1
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SCG,
I think rjmatsleepers log was of a game that was replayed, which would be the reason for not including the game in the comparison table. If I'm wrong about this, my apologies and I will add him in.
Monk,
SG(2) does get off to quick starts, but don't worry, I'm watching out for him and for you, in this game!
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Originally posted by SCG
ah, you're right, it was a restart - maybe I just wanted to show i landed before someone
I think you can be secure that there were many who failed so badly that they did not report in. You did fine and will do fine again.
I hope that others will give this style of play a shot; and, no matter the result, will discuss their results. We all learn from such sharing.
Monkso long and thanks for all the fish
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Originally posted by SCG
ah, you're right, it was a restart - maybe I just wanted to show i landed before someone
RJM at SleepersFill me with the old familiar juice
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OK I'm in for #2. The table is very instructive and shows some differing theories on how to build a science empire. Solo seems to rock bigtime once he gets to Democracy, but Monk's game is pretty tight too. It looks like Monk lost the brass ring by building Leonardo's, but the Happiness wonders seem to have been useful, right?
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Grigor,
Yes, I agree. I notice something new in every game, especially when comparing the success of varying approaches.
Of course everyone who tries a game or two using these starts is welcome to post logs and share their experiences.
Players afraid of looking stupid can follow the leader in that department, since I keep finding new stupid mistakes to make in every game. Often I revisit previous stupid mistakes.
In this game, I didn't want to wait for Writing and diplomats, so sent a brave Zulu warrior out to explore first thing. Later on, and on the turn before switching to Republic, I built a trireme in the city supporting that warrior! Stupid enough?
I ended up having to disband that warrior, and diplomats I sent in his direction later kept being expelled while trying to run westward past Spanish cities! By sharing maps and by a request for a war alliance, the Spanish have allowed me to find out that there are Germans and Chinese running around where I can't be bothered to go looking. I'm sure this has cost me opportunities for tech trades, since I ended up having to research Warrior Code, something I never thought I would ever want to do in an early landing game!
So there are plenty of stupid mistakes out there waiting. It's just a matter of playing the game enough times to find them all.
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Just a slight nit-pick -- in the OCC tables it was customary to include any logs - even those of the failures (such as mine)
Will try harder - * he says while busy scrubbing The Institute's floor *
SG[1]"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Originally posted by Bloody Monk
Is anyone still playing or planning to post a log and save??
Late as usual.
I started this one earlier, then got interested in Smash's Size1 OCC...
Here are my vital stats as of last night:
Monarchy: 2250BC (how did you do it in 2300, Monk?)
Trade: 1250BC
MarcoPolo: 750BC (Barb attack postponed it about 4 turns)
HangGardens: 575BC
Colossus: 375BC
Copernicus: 1AD
Shakespeare: 140AD
KingRich: 320AD
Republic: 380AD
ROME size 8: 460AD
ROME size 12: 540AD
Newtons: 620AD (another extended Barb problem)
ROME size 20: 700AD
ROME size 23: 760AD
Democracy: 780AD
I am now at 900AD with 8 cities, 40 techs, peace reigns and I am building and delivering caravans like mad. Going to make a colony on Aztecland (in the NE rivers for double trades). Don't think I am a threat to anyones records.
My strategy was Monarchy, then Trade, then build and exploit Marco Polo. I wanted to see how "tech slavery" could work against the Early Republic strategy. I think I could have been about 4-6 turns ahead had it not been for several Barb attacks, although I did appreciate the Leader ransoms (the last one had no Leader - does that happen when you only give them one tile to land on?). I was also planning to extend Monarchy for settler work and building caravans, but probably overdid that. I keep an excruciatingly detailed log which I will not post. I should finish up sometime this weekend.
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Elephant,
You have a nice game going here and I hope you will join us for game 2, which started officially, Sunday. Here are some ideas for your consideration...
1) I was able to get Monarchy one turn earlier by sacrificing shields for arrows, and by founding on rivers for the extra arrow.
2) Get the roads down, a bit of irrigation around the SSC, and build temples all around. Then, and ASAP, get to Republic after Trade. The extra bonus value of deliveries in Republic speeds research. This kind of game is about squeezing Time.
3) I would be interested in hearing how MPE & King Richard helped. It is always a trade-off, deciding whether or not to build particular Wonders. I would have thought that King Richard expires too soon. What did you find??
4) Try to get some offshore colonies going sooner. One or two extra trades back to the SSC can make a huge difference.
5) Consider making Shake's, built in the SSC, a higher priority. And then do everything to speed it's growth to max size. Over half of my science came from the SSC.
Monkso long and thanks for all the fish
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I read logs of others, I started to study the techtree ... and I found out there is a lot of things that I have to learn before a succesfull landing game, not only commodity unblocking techniques.
So I deserted to Gotm 26 to Civfanatics.
But I don't abandon the early landings games... Maybe I could play the start a let somebody else to finish the gameCiv2 "Great Library Index": direct download, Apolyton attachment
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