SG, No harbor.
A city is founded on Gold, continues to provide 1 food even after the mine comes in. In my game I worked the ocean square until I had Bridge Building, then switched to a river square that I had mined into Forest and bridged. This provided 3 arrows and 1 food (same as ocean) plus two shields.
As for the DateLine thing, it is extremely rare on a small map for the dateline to cross land squares. And even rarer to get a starting location near it. I have never seen a random map generate a location with two trade specials that could be worked by a size1 city. Of course, you could create one with the map editor.
However, a second trade special would not be of great help in size1 OCC anyway. With a single trade special you can reach a 3 turn tech rate. To reach the next quantum research state (2 turns/tech) you need a size 4 city with at least 3 trade specials and a Railroad trade bonus connection to a foreign city. 1 turn/tech requires a full blown city.
LDICesare,
Are you sure TOT does not give you 1 food if you found a city on Gold? Or are you just assuming that it won't? Try it. If not, then found the city on a river grassland and work the gold square to maximize your arrows.
MGE also has nasty AI and the gold-begging strategy is different with it from the every-turn approach that works in 2.4.2. In that version, you beg less often (giving techs if necessary) but will receive more gold per gift since it accumulates in the AI treasury. The resulting income is usually comparable. Try that approach for TOT.
A city is founded on Gold, continues to provide 1 food even after the mine comes in. In my game I worked the ocean square until I had Bridge Building, then switched to a river square that I had mined into Forest and bridged. This provided 3 arrows and 1 food (same as ocean) plus two shields.
As for the DateLine thing, it is extremely rare on a small map for the dateline to cross land squares. And even rarer to get a starting location near it. I have never seen a random map generate a location with two trade specials that could be worked by a size1 city. Of course, you could create one with the map editor.
However, a second trade special would not be of great help in size1 OCC anyway. With a single trade special you can reach a 3 turn tech rate. To reach the next quantum research state (2 turns/tech) you need a size 4 city with at least 3 trade specials and a Railroad trade bonus connection to a foreign city. 1 turn/tech requires a full blown city.
LDICesare,
Are you sure TOT does not give you 1 food if you found a city on Gold? Or are you just assuming that it won't? Try it. If not, then found the city on a river grassland and work the gold square to maximize your arrows.
MGE also has nasty AI and the gold-begging strategy is different with it from the every-turn approach that works in 2.4.2. In that version, you beg less often (giving techs if necessary) but will receive more gold per gift since it accumulates in the AI treasury. The resulting income is usually comparable. Try that approach for TOT.
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