I often get barbs when tipping a hut with the 2nd move of a 4-legged unit or a diplo so that my exploring unit is destroyed (cannot escape, no move left to attack or to bribe). Did you notice that, too?
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Huts and 2nd move
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No, because (unless I'm racing an AI unit to the hut) I always wait until the following turn. Is it real, or just a perceived occurence?The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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Unless there's pressing need to tip the hut, I'll wait till i have both movement points if its on plains or grass.
(i.e I'm two turns from alpha and if I'm going to get a tech I want it before I choose the third tech so I don't screw up the monarchy direct path)It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Once bitten twice shy...
SG[1]"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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LOL @ war4, the last time I waited on a hut for the full two movement points, one of war4's units came up took the hut and used the archer he got to kill my horse.
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Originally posted by La Fayette
I guess those eyes are precious when looking at a hut and trying to find out whether it is going to spoil your direct path to Monarchy."I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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