Is there much interest in a new challenge?
Having just played Combo's challenge and enjoyed it, I'd like to start a thread for a new challenge, but with a difference.
Some unusual settings would be fun, I suggested starting on an island in a medium/large world as this is usually unlikely and against most expansionist/warlike strategies. It also requires intelligent use of naval units/techs, which is missing in most small games or early strategies.
But we could also try the requirement to have built/captured all ancient wonders by a certain date, or various other winning requirements.
Maybe an anti-war stance, i.e. the American style ideal of educating the rest of the world to democracy whilst policing their foriegn policy... perhaps 20 turns of peace with all 7 civs as democracy? Needs some thought, but an empire building, world policing and peaceful challenge would be fun and unusual if worked out correctly (IMHO).
Any ideas?
Graag
Having just played Combo's challenge and enjoyed it, I'd like to start a thread for a new challenge, but with a difference.
Some unusual settings would be fun, I suggested starting on an island in a medium/large world as this is usually unlikely and against most expansionist/warlike strategies. It also requires intelligent use of naval units/techs, which is missing in most small games or early strategies.
But we could also try the requirement to have built/captured all ancient wonders by a certain date, or various other winning requirements.
Maybe an anti-war stance, i.e. the American style ideal of educating the rest of the world to democracy whilst policing their foriegn policy... perhaps 20 turns of peace with all 7 civs as democracy? Needs some thought, but an empire building, world policing and peaceful challenge would be fun and unusual if worked out correctly (IMHO).
Any ideas?
Graag
Comment