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Managing cities: the order

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  • #16
    But did we not all know that anyway?

    The SGs totally pi$$ed out of their collective minds......
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

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    • #17
      I would understand if the word order is
      But did not we all know that anyway?

      But I will suppose the meaning is equal:

      What did we know, SGs? The city processing of all civs is separated from the moves or not?

      The SlowThinker, always prepared to doubt.
      Civ2 "Great Library Index": direct download, Apolyton attachment

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      • #18
        I'm sure SG will clarify now that they probably aren't so.........lubricated.

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        • #19
          We had always supposed that each civilisation AI and human played their entire turn in neat little bundles as indicated by the colour square in the rh panel - ie White processes its cities and then moves its pieces followed by yellow doing the same thing etc ... Admittedly as we have little or no MP experience we are not yet accustomed to being able to handle ones cities during others moves -- hence our simplistic assumptions -- which appear to have been vindicated....

          SG[1] - sober and speaking for SG(2) - he hopes
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

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          • #20
            Originally posted by DrSpike
            I'm sure SG will clarify now that they probably aren't so.........lubricated.
            DrS - is there a Tesco near you - if so go and investigate the wine section where one can obtain a wonderful red decoction entitled "Old Git" -- well as we both qualify - we try very hard to stay in a state of permanent lubrication ...

            Sometimes we fail however :bummer:

            SG[1]
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

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            • #21
              Originally posted by Scouse Gits

              DrS - is there a Tesco near you - if so go and investigate the wine section where one can obtain a wonderful red decoction entitled "Old Git" -- well as we both qualify - we try very hard to stay in a state of permanent lubrication ...

              Sometimes we fail however :bummer:

              SG[1]
              I will check it out sometime.

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              • #22
                Straybow was probably right partially. I have understood that the PBEM experiences brought the knowledge that the AI cheats and intervenes also when it is not its turn: it changes production when it is attacked and it moves units with remaining movement points.
                Civ2 "Great Library Index": direct download, Apolyton attachment

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                • #23
                  SlowThinker You forgot to put in pollution...The only thing I can say about this is that it is counted before improvements are build(the computer always does it to me: turn zero no pollution markers at all in a city, turn 1 build a factory=> immediate polution, rushbuild recycling/Solar-plant, turn 2 again polution and the building is finished??? )

                  Shade
                  ex-president of Apolytonia former King of the Apolytonian Imperium
                  "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                  shameless plug to my site:home of Civ:Imperia(WIP)

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                  • #24
                    Shade, noticed. Will test later.

                    Originally posted by SlowThinker
                    Straybow was probably right partially. I have understood that the PBEM experiences brought the knowledge that the AI cheats and intervenes also when it is not its turn: it changes production when it is attacked and it moves units with remaining movement points.
                    I was wrong probably...I want to say I was right and Straybow was wrong...

                    Anyway my reasoning in the quote is bad.
                    You play a PBEM as Russians, you save the game and post it to Germans. The German player opens the game in the status where it was saved, i.e. it is the end of Russian turn. So the AI takes Russians (it can only manage cities if Ctrl-N was pressed by the human player), then passes the baton to Germans.
                    Civ2 "Great Library Index": direct download, Apolyton attachment

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