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Managing cities: the order

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  • SlowThinker
    replied
    Shade, noticed. Will test later.

    Originally posted by SlowThinker
    Straybow was probably right partially. I have understood that the PBEM experiences brought the knowledge that the AI cheats and intervenes also when it is not its turn: it changes production when it is attacked and it moves units with remaining movement points.
    I was wrong probably...I want to say I was right and Straybow was wrong...

    Anyway my reasoning in the quote is bad.
    You play a PBEM as Russians, you save the game and post it to Germans. The German player opens the game in the status where it was saved, i.e. it is the end of Russian turn. So the AI takes Russians (it can only manage cities if Ctrl-N was pressed by the human player), then passes the baton to Germans.

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  • shade
    replied
    SlowThinker You forgot to put in pollution...The only thing I can say about this is that it is counted before improvements are build(the computer always does it to me: turn zero no pollution markers at all in a city, turn 1 build a factory=> immediate polution, rushbuild recycling/Solar-plant, turn 2 again polution and the building is finished??? )

    Shade

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  • SlowThinker
    replied
    Straybow was probably right partially. I have understood that the PBEM experiences brought the knowledge that the AI cheats and intervenes also when it is not its turn: it changes production when it is attacked and it moves units with remaining movement points.

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  • DrSpike
    replied
    Originally posted by Scouse Gits

    DrS - is there a Tesco near you - if so go and investigate the wine section where one can obtain a wonderful red decoction entitled "Old Git" -- well as we both qualify - we try very hard to stay in a state of permanent lubrication ...

    Sometimes we fail however :bummer:

    SG[1]
    I will check it out sometime.

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  • Scouse Gits
    replied
    Originally posted by DrSpike
    I'm sure SG will clarify now that they probably aren't so.........lubricated.
    DrS - is there a Tesco near you - if so go and investigate the wine section where one can obtain a wonderful red decoction entitled "Old Git" -- well as we both qualify - we try very hard to stay in a state of permanent lubrication ...

    Sometimes we fail however :bummer:

    SG[1]

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  • Scouse Gits
    replied
    We had always supposed that each civilisation AI and human played their entire turn in neat little bundles as indicated by the colour square in the rh panel - ie White processes its cities and then moves its pieces followed by yellow doing the same thing etc ... Admittedly as we have little or no MP experience we are not yet accustomed to being able to handle ones cities during others moves -- hence our simplistic assumptions -- which appear to have been vindicated....

    SG[1] - sober and speaking for SG(2) - he hopes

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  • DrSpike
    replied
    I'm sure SG will clarify now that they probably aren't so.........lubricated.

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  • SlowThinker
    replied
    I would understand if the word order is
    But did not we all know that anyway?

    But I will suppose the meaning is equal:

    What did we know, SGs? The city processing of all civs is separated from the moves or not?

    The SlowThinker, always prepared to doubt.

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  • Scouse Gits
    replied
    But did we not all know that anyway?

    The SGs totally pi$$ed out of their collective minds......

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  • SlowThinker
    replied
    Originally posted by DrSpike
    But why is this confusing? White moves before yellow, and the phalanx would have been built after the white move. I always thought processing was done before moving individually for each civ, which seems consistent.
    Straybow thought that the turn starts by cities processing of all civs (and so the cities processing is separated from the moves):
    Originally posted by Straybow
    No, my point was that the turn processing is separate from the player/AI moves...

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  • DrSpike
    replied
    Originally posted by SlowThinker

    About this test: I was yellow, there was white (AI) warrior besides my city. I rushbuilt a phalanx that should defend my city. Next turn white warrior entered my city without a battle. The phalanx wasn't finished yet.
    But why is this confusing? White moves before yellow, and the phalanx would have been built after the white move. I always thought processing was done before moving individually for each civ, which seems consistent.

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  • Straybow
    replied
    Interesting. That would indicate each civ's processing and moves are sequential. Must consider some ramifications…

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  • SlowThinker
    replied
    ST, on the first turn there is no turn processing. In a regular game there are no cities, so there is nothing to process.
    I think this is OK. I would say there IS the turn processing, but it is empty (the program finds out there is nothing to do). This situation may continue more turns.

    I suppose the scenario setup is something special that precedes all the game.

    Originally posted by SlowThinker I ran another test now. It proved that "phases 1" are not performed together, ie. before movements (phases 2) of all civs.
    About this test: I was yellow, there was white (AI) warrior besides my city. I rushbuilt a phalanx that should defend my city. Next turn white warrior entered my city without a battle. The phalanx wasn't finished yet.

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  • Straybow
    replied
    ST, on the first turn there is no turn processing. In a regular game there are no cities, so there is nothing to process. In a scenario the setup is the "turn processing," as it were.

    If that is "phase 1" then it would be first turn phase 2 (by color order) then [phase 1 (by color order), phase 2 (by color order)] x turn.

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  • SlowThinker
    replied
    Straybow,
    I am sorry, I was too brief.

    Green was 2nd in the land area, i.e. just one civ moved its units before (the white AI).
    I didn't move with green settlers, and so the land area of green didn't increase. I hit "end of turn".
    Then orange was 5th in the land area (before moving), i.e. just 4 civs (white, dark blue, yellow, light blue) moved its units before.

    This demonstration proved that human(s) moves are not separated from AIs moves. The order of moves is by the civ color.


    my point was that the turn processing is separate from the player/AI moves,
    "turn processing" - does this correspond to the "phase 1" (the program adds food, shields etc. ) in my post higher?
    I ran another test now. It proved that "phases 1" are not performed together, ie. before movements (phases 2) of all civs.


    Conclusion: I contend the order is
    white phase (1), white phase (2), green phase (1), green phase (2), dark blue phase (1), dark blue phase (2) ...
    Last edited by SlowThinker; May 7, 2002, 20:50.

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