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  • Wanted: a detailed analysis

    I usually see brief logs at Apolyton threads, but I would like to experience some more detailed debate, so that I see how others manage the game in detail and their way of thinking.
    Of course, such a debate couldn't aim all the game, I think the stage of the beginning is optimal.

    I started a try in Campo Challenge 1, and I post .sav file after each turn of my game and also very detailed logs (In the game I always try to evaluate each possible action, then I explain how did I think. I never choose from different ways of playing accidentally or intuitively.)

    Debeest posted a log that is detailed enough also, but I would like if more people would join us.

    I don't say the idea must be realised with the "Campo" game, but I won't be able to start another game next month
    Civ2 "Great Library Index": direct download, Apolyton attachment

  • #2
    ST: the Laugh at a Scouse Git thread had the most detailed logs I've seen so far.

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    • #3
      Originally posted by DaveV
      ST: the Laugh at a Scouse Git thread had the most detailed logs I've seen so far.
      Thank you, I see I missed something.

      Anyway, for me, it is too brief!

      My idea was to take a short part of the game only, and to explain reasons for every atomic action (why did you move/explore the square south and not east? How did you count that immediate city has higher value than a road first?...)

      See my log to 3000BC (you needn't load .zip, it is also directly on page 2). I was lazy, I was surfing on the surface only, but I am prepared to debate deeper.
      Civ2 "Great Library Index": direct download, Apolyton attachment

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      • #4
        ST
        I would be so happy if you once played a game past 1AD

        May I suggest that you discuss modern warfare instead?
        Aux bords mystérieux du monde occidental

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        • #5
          La Fayette,
          Noooo...First 5 turns are interesting enough
          Civ2 "Great Library Index": direct download, Apolyton attachment

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