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Does Civ II favour the offence or the defence?

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  • #16
    It depends on the time in the game.

    There are many techs that swing the balance. and it's a question of which MP player has what.
    If I get crusaders before an opponent has feud I have fun. If not then I need math. If i can rush to cannons and muskets before they get muskets, it's romp and stomp time. EVEN if they're building on good terrain.

    Real early on, defense rules except for a few small small tech windows. (I get bronze early 95% of the time, and the other 5% it's because I got warrior code out of hut and it screwed up my tech path)


    But in the end, If you can continue. IT"S OFFENSE..

    Howies and Nukes. There is no battlefield defense.

    Rich
    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
    RIP Tony Bogey & Baron O

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    • #17
      Defending a city or a piece of land is indisputably easier than capturing it. If you don't have superiority over your opponent, attacking is generally counter-productive. However, as several have noted, the overall game design favors capturing cities. In SP, you'll always have one superiority -- skill -- so you can usually find advantageous places to attack selectively even before you've built up technical and material advantages.

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      • #18
        I dissagree.

        Sometimes it's easier to take cities in MP. There are more human players that defend with just warriors hoping to expand faster. If you can get a couple of elephants inside their outer defenses on surprise, you can devistate their core cities (game over). AGAIN, it just depends on the game situation.


        Except for howies and nukes. There is no defense for those.


        RAH
        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
        RIP Tony Bogey & Baron O

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        • #19
          Good question. I'm just speaking as a SP player, of course... and assuming the AI wasn't as completely useless on both attack and defense as it is...

          Strategically, there's no question offense is better. Having more cities means more production, more arrows, higher score (population), as has been noted. You'll never get more cities by being attacked.

          Tactically, defense wins until Flight, I think. Until then, you lose many, many units attacking cities - I've seen that said here so many times! For every good 2-move attack unit that comes along, there's a defender that trumps it available more or less concurrently (horse/phalanx, chariot-elephant-crusader-knight/pikeman, dragoon/musketeer, cavalry/alpine). On a 1:1 basis I find the attacker usually loses... and if walls or defensive terrain are involved... multiple attackers will usually lose!

          Sure, you can knock down walls with spies, or use the 'instafort'... but those are pretty advanced attack methods, and require more and more units... if the defense has its own spies, or uses its own 'instaforts' on good terrain in the attackers attack route... defense seems to win.

          Now, once rail is available, the cannon/artillery attack becomes easier to employ. Rail can be rushed right up to the enemy city without even needing preworked engineers. Fighters and especially bombers create a bigger advantage, due to range and that the SAM isn't available until Rocketry. And by this point, you have 3-move, decent defense units to hold newly conquered cities with.

          Once the howitzer comes... well, nothing defends well against those.

          STYOM

          (waiting to get back to succession games)
          "I'm a guy - I take everything seriously except other people's emotions"

          "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
          "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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          • #20
            Hey, RAH, I said defending is "indisputably" easier! Whattya gonna do, argue wit' me now?

            But seriously, I think you haven't disputed my point. It would have been easier for the defenders in your example to put in some decent unit (phalanx, pikemen) and build walls than for you to sneak your elephants through their lines, if they were only paying some attention to defense, right? You're really saying that attacking can be advantageous (I certainly agree); but I'm saying that if someone defends as well as you attack, they'll pretty much kick your butt.

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            • #21
              In general, i agree with you 100%. I usually spend on defense and very rarely lose cities. (until later in the game)

              But there are exceptions. And in MP they do happen more frequently than you'd think.

              1. some don't defend that well and count on not being surprised.

              2. the rare tech window advantage talked about.

              3. Later in the game once howies are avail.

              RAH
              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
              RIP Tony Bogey & Baron O

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              • #22
                Against barbarians, I find offense much more effective. I build some horsemen for defense first thing.

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                • #23
                  yes , on deity its better to attack barbs especially with their bonuses...

                  as for the rest of the game.....the game rewards attacking.....so as long as your willing to send the young men in your empire to the slaughter, ATTACK AT WILL!

                  however , there are many times where the defender has the advantage and this game makes me shake my head (especially in MP)

                  sometimes the math is a little funny...anyone else see this as well
                  Boston Red Sox are 2004 World Series Champions!

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                  • #24
                    Originally posted by War4ever
                    sometimes the math is a little funny...anyone else see this as well
                    no
                    Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

                    Look, I just don't anymore, okay?

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                    • #25
                      AH

                      Yes sometimes it seems a little fuzzy, but that's probability for you. Some crazy things happen.

                      If someone could quantify the "Sneak Attack" bonus, I'd appreciate it.

                      In MP, If you're afraid to lose any units, you shouldn't bother attacking. The real judgement is risk vs. reward. Are all those shields that you used to create your attack force worth the prize. Or could they have been better spent building caravans, settlers and diplos.
                      Sometimes the defensive is more cost effective. Take 100 shields. 40 for a settler and 60 for 3 vet pikeman. Place city on gold in range of enemy capital. How many shields with your opponent waste trying to kill that city? He knows that if you can build that city up, you can harass the crap out of his cap. (especially after spys are available) That's a lot of caravans he's not going to be building.



                      RAH
                      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                      RIP Tony Bogey & Baron O

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                      • #26
                        Originally posted by rah
                        If someone could quantify the "Sneak Attack" bonus, I'd appreciate it.
                        Sadly, that's the one combat bonus that hasn't been figured out. Everything else has been tested thoroughly, but not the sneak attack. Maybe I can get around to finishing that one of these days...

                        (le marquis watching the 300th sneak attack in a test game)
                        The first President of the first Apolyton Democracy Game (CivII, that is)

                        The gift of speech is given to many,
                        intelligence to few.

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                        • #27
                          Based on years of experience. I would guess 50% attack bonus.

                          But I too have no desire to chart 300 sneak attacks.
                          Maybe I will. If my daughter would ever get off CHAT.

                          RAH
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

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                          • #28
                            Offense supplemented with spies and lots of money (for bribes) wins the game. Defending well only avoids defeat. However, given that people win regularly with only one city (OCC), I can't see that it makes any real difference to the final outcome whether offense or defense is superior. Suspect MP is another story altogether. Has anyone ever won an MP game by getting to AC first?
                            No matter where you go, there you are. - Buckaroo Banzai
                            "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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                            • #29
                              sneak attack

                              I tested it a half year ago:

                              I set hit points to 100 in rules.txt so that randomness is low.
                              I didn't mention any sneak attack advantage.
                              Civ2 "Great Library Index": direct download, Apolyton attachment

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                              • #30
                                Defense, with lots of diplos, but keeping a small offensive force handy.

                                Dave
                                "Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.

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