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Does Civ II favour the offence or the defence?

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  • Does Civ II favour the offence or the defence?

    Its probably been raised before but its something I still can't make up my mind about.
    29
    Offence
    51.72%
    15
    Defence
    20.69%
    6
    Banana fence
    27.59%
    8
    Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

    Look, I just don't anymore, okay?

  • #2
    maybe it just doens't favour one of them.and it's just your own playstyle that favours one of them.

    Shade
    ex-president of Apolytonia former King of the Apolytonian Imperium
    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
    shameless plug to my site:home of Civ:Imperia(WIP)

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    • #3
      Offence

      No doubt about it.

      You can attack anywhere. You can't defend everywhere....
      "Old age and skill will overcome youth and treachery. "
      *deity of THE DEITIANS*
      icq: 8388924

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      • #4
        In my limited Civ2 experience, the best defense is a strong offense. It's f***ing difficult (well, for me) to take a pure defensive tack, while IMHO it appears that an offensive approach creates enough incidental defense to sustain itself.

        That being said, I really think the strength of Civ2 is in its overall balance and the requirement to think and react to the situations presented.
        Apolyton's Grim Reaper 2008, 2010 & 2011
        RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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        • #5
          Apart from the old adage "Attack is the best method of defence", the game favours conquest, which brings the rewards of plunder, science and real estate.

          -------------------

          SG(2)
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

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          • #6
            Given comparable units and competent defense, the attacker will lose more units. It's worth it, though, because of the zero-sum aspect of civ: each city you take weakens your opponent and strengthens you.

            It's always better to have the war fought on your opponent's territory rather than your own.

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            • #7
              i would say offense. in the MP games that i've played, taking a defensive posture always resulted in a loss. going offensive still resulted in a loss, but i lived a lot longer

              against the ai, my experience (limited to the lower levels) has shown that you need very little defense whilst using a large force to paste your enemies
              Pool Manager - Lombardi Handicappers League - An NFL Pick 'Em Pool

              https://youtu.be/HLNhPMQnWu4

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              • #8
                From a statistical point of view, CivII favors the DEFENDER, no doubt about it.

                From a strategic perspective, the attackers have some advantages. The highest attack values are higher than the best unmodified defense values. Defenders sit and wait, the attackers actually determine what happens in the game.
                The first President of the first Apolyton Democracy Game (CivII, that is)

                The gift of speech is given to many,
                intelligence to few.

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                • #9
                  It is defense.All the modifiers apply to defense.The only thing available to offense is the sneak attack.This is especially true in MP.
                  The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                  • #10
                    Reading through this again, it occurs to me that the right answer is -- it depends.

                    --On lower levels, you can do very well playing as defensive isolationist.
                    --On higher levels, the AI will tend to win unless you go on the offensive.
                    --In MP, it's all about your opponents. You do what works (or what you think will work) against them.

                    Probably most telling of all (to me) is that long-time players like AH, SG, et al. are still posting on this topic. This speaks volumes for the design of the game, which seems to accommodate a wide (endless) disparity of playing styles and strategic approaches.
                    Apolyton's Grim Reaper 2008, 2010 & 2011
                    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                    • #11
                      Yeah... it all depends on the situation... as it should!
                      I think there is a great balance between offense and defense.

                      *I can't believe I voted a banana option*
                      Keep on Civin'
                      RIP rah, Tony Bogey & Baron O

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                      • #12
                        I think in single player it favours attack.

                        In multiplayer the defender has a big advantage.
                        Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

                        Look, I just don't anymore, okay?

                        Comment


                        • #13
                          Especially with those 2x multiplayers building on hills,forests and mountains
                          The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                          • #14
                            i've had some decent success in the last two MP games i've played with early assaults on forest cities
                            Pool Manager - Lombardi Handicappers League - An NFL Pick 'Em Pool

                            https://youtu.be/HLNhPMQnWu4

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                            • #15
                              Originally posted by -Jrabbit
                              Reading through this again, it occurs to me that the right answer is -- it depends.

                              --On lower levels, you can do very well playing as defensive isolationist.
                              --On higher levels, the AI will tend to win unless you go on the offensive.
                              --In MP, it's all about your opponents. You do what works (or what you think will work) against them.
                              A nitpick: I actually find defensive isolationism the easiest way to win at deity; a rcent favorite stategy has been to secure a small patch of land and model my empire on a metropolis, with my SSC as my "city" and as many other cities as I can put down as "suburbs." Aside from defenders and a wall, the only thing the suburbs build are caravans. It's works wonders...literally!

                              But really, this thread should just be about MP (which I've never played); the AI is so bad at offense and defense that the SP answer to "what does CivII favor" is "whatever the human happens to be doing."
                              "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

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