Thoddy, My German is pretty rusty. Could you repost your formula here with an explanation in English? In one area, the formula may be correct, but the result is not. My experience is that after Partisan Warfare is developed, the minimum number of partisans is 1, not zero. Must be some sort of an "if" statement in the programming. Thanks for doing the testing.
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following things had an effect: technologies at attacker, technologies at defender, city-size, government, occupied citysquares
if cityfounded by attacker->no partisans pop up
no effect: unhappy, contend, happy people; wltxd, cityimprovements, killed defender/attacker, decrease of inhabitants by siege, type of terrain
there are roundings within the formula - so not expected results occur
variables
tague-technology researched by attacker- guerilla warefare 1 yes, 0=no
tdcom-technology researched by defender-communism 1=yes, 0=no
tdgue-technology researched by defender-guerilla warefare 1=yes, 0=no
govindexD- form of government defender index value
govindexA- form of government attacker index value
Index Values
Anarchy=1,Desp=2, Mon=3, Com=4, Fund=5, Rep =6, Dem=7
BND basic number defender
city size 4-11 BND= 4
city size 12-19 BND=9
city size 20-27 BND=15? (testing not available-only 18 city squares)
and so on
BNA basic number attacker - (if Guerilla warefare researched by attacker, if not zero)
city size 4-11 BNA=4
city size 12-19 BNA=8
city size 20-27 BNA=12
and so on
This basic numbers are calculated- including roundings
formula: simplified model no roundings
partisans=tdcom*{[BND]+[BND*tdgue-tague*BNA]-[6-(abs(govindexD-govindexA))*(tdcom+tdgue-tague)] }
For better readability some brackets replaced
terms in [] belong together
negative values=0 partisans
hope that helps
formula corrected 26.06.02 (tvgue*BNA)->tague*BNA)Last edited by Thoddy; June 27, 2002, 03:01.
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Thanks. Looks good. When (if?) I can tear myself away from Civ III will do a little confirmation testing. Again, thanks for your efforts.No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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"BND*tdgue-tdgue*BNA" = tdgue(BND-BNA) or is it supposed to be
BND*tdgue-tague*BNA ??(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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It looks good! I missed these results last year...
Thoddy,
I suppose BND is related to the conquered city (which produces partisans). But what is BNA?
city size under BNA/BND: do you mean the city size before or after the capture?
Originally posted by Thoddy
BNA basic number attacker - (if Guerilla warefare researched by attacker, if not zero)
city size 4-14 BNA=4
city size 4-11 BNA=4Civ2 "Great Library Index": direct download, Apolyton attachment
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BNA- If attacker has guerilla warfare the number of emerging partisans is reduced by this number, depending on city size.
Maybe its possible to create a better formula. I post lots of results of my test in the german forum postet above, so anybody who wants can create a better formula.
city size under BNA/BND: do you mean the city size before or after the capture?
I suppose there should be city size 4-11 BNA=4
I see I was somthing dizzy when I post the results of testing.
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Originally posted by Caligastia
I think you will have more partisans around the city if there are more squares with hills.
defensive terrain has the only effect where the emerging partisans were placed .
first partisan to the best devensive terrain and so on.
There is a special pattern of setting the Partisans you can see, if all terrain is the same.
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Originally posted by Thoddy
BNA- If attacker has guerilla warfare the number of emerging partisans is reduced by this number, depending on city size.Civ2 "Great Library Index": direct download, Apolyton attachment
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Originally posted by SlowThinker
I am a slow thinker! I thought the BNA should pertain to some attacker's city. Now I think both BNA and BND are related to the conquered city. Am I right?
BNA and BND are related to the conquered city.
slow do you finally agree that communism lets loose the evil of partisans. (They are available before Guerilla warfare?) You debated this a long time ago...
Guerilla warfare is only required for producing partisans.
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by GP:
slow do you finally agree that communism lets loose the evil of partisans. (They are available before Guerilla warfare?) You debated this a long time ago..
ST or GP, Is it possible to provide a link to that discussion? I would like to read it.
A couple observations:
A. Communism is not necessary to produce Partisans.
B. You can have Communism, and not produce Partisans.
The key is the combination of 3 techs:
1. Gunpowder
2. Communism
3. Guerilla warfare
1+2 = Partisans
3 alone = Partisans
1 alone = No Partisans!
2 alone = No Partisans!
In words, anytime civ possess Guerilla Warfare, the civ's captured cities can spew Partisans.
If you have Communism, but No Gunpowder and No Guerilla Warfare, then no Partisans emerge.
So Communism alone will not unleash the evils of Partisans .
But Communism alone is not too common, however... most people discover Gunpowder by then, but it is not necessary to do so. Of course, to have neither Gunpowder nor Communism yet possess GW means you need outside help, like stealing a tech, capturing or trading a tech, or a preset game.
This also means Thoddy's equation, while valid in one context, is only a partial solution to the final Partisan issue.
PS, Nice work, Thoddy! My only work on this was for size 13 and below a couple years ago, with a manual table and no formula.... brute force testing, LOL!Last edited by Starlifter; June 28, 2002, 11:49.
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