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  • #16
    quote:

    Originally posted by SlowThinker on 03-28-2001 04:06 PM
    "unmoved" or "unordered"?


    Unmoved. I opened my lab last evening to check this. I attacked and moved a wounded mech inf to a city. Next turn it was in the town ready for orders. Now I could give him any order (fortify, sleep, skip turn) and he got healed next turn. However if I moved him out of the city and immediately back (via railroad), he didn't got healed, even when he didn't lose any movement points. So the key thing to get your unit healed is not to move it. However, you can freely give him orders, as Xin Yu stated in his post.

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    • #17
      quote:

      Originally posted by Xin Yu on 03-28-2001 04:18 PM
      Not sure: Engineers can transform terrain and still get healed?


      Yes. I'm not sure if any hp are recovered in the turn the settler/engineer is given the order, but they definitely heal while working.
      Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
      I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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      • #18
        Marko. looks as though I was wrong to think that telling an injured unit in the field to entrench costs any healing time, then.

        SG and LaFayette. The failed "long sea voyage" convalescence was a one off and may well be nothing more than faulty observation. What I thought I noticed was not quite a total absense of healing but rather that the rate of healing seemed a good bit slower than normal.

        But my units healing in the field are, typically, in fortresses three squares from a city which probably colours my expectations. At sea the unit would not get the benefit of the accelerated rate pointed out by Slow Thinker for being close to the city's facilities.

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        • #19
          for whats it worth - and this is untested - it seems to me that units heal slower on ships than on non-city terrain.

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          • #20
            quote:

            Originally posted by East Street Trader on 03-29-2001 09:15 AM

            At sea the unit would not get the benefit of the accelerated rate pointed out by Slow Thinker for being close to the city's facilities.


            This looks quite reasonable to me.
            I test in 2002
            (if ST has not finished testing anything in the meantime)
            Aux bords mystérieux du monde occidental

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            • #21
              Refocusing on Fubla's question for a moment, vet units would recover more hit points per turn than corresponding non-vets. (This because they have more potential points in the first place.) However, all seem to be in agreement that they heal at the same rate, percentagewise. ST, my observation is that ships don't seem to get the city radius bonus experienced by land units. Is that right?
              [This message has been edited by Blaupanzer (edited April 06, 2001).]
              No matter where you go, there you are. - Buckaroo Banzai
              "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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              • #22
                Blaupanzer,
                my tests were on land only.

                BTW, somebody could take 15 minutes and check out all hypothesis written here in last two weeks and take 10 minutes and say the results to us. Then we could close this thread
                SG(2), I know you don't agree with me, you like "the social side of forums"
                ------------------------------
                All knowledge stored at Apolyton must be sorted!
                Civ2 "Great Library Index": direct download, Apolyton attachment

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                • #23
                  quote:

                  Originally posted by SlowThinker on 04-06-2001 06:43 PM
                  BTW, somebody could take 15 minutes and check out all hypothesis written here in last two weeks and take 10 minutes and say the results to us. Then we could close this thread
                  SG(2), I know you don't agree with me, you like "the social side of forums"


                  I'm not sure how you reached that conclusion. If you want to talk about the Great Library we can either do this on the discussion thread you started in the General Section, or you can send me a PM.

                  --------

                  SG(2)
                  [This message has been edited by Scouse Gits (edited April 06, 2001).]
                  "Our words are backed by empty wine bottles! - SG(2)
                  "One of our Scouse Gits is missing." - -Jrabbit

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                  • #24
                    quote:

                    Originally posted by SlowThinker on 04-06-2001 06:43 PM
                    BTW, somebody could take 15 minutes,
                    you like "the social side of forums"


                    Shall I take 15 minutes?
                    Not to day, because I know how it works: you start a '15 minutes test', then discuss result #1 with Slow Thinker and the end of it is that the GL is 15 pages thicker
                    Furthermore I confess I like the "social side..."
                    (don't deny ST! you like it too)
                    Aux bords mystérieux du monde occidental

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                    • #25
                      Scouse Gits,
                      quote:

                      Originally posted by Scouse Gits
                      I'm not sure how you reached that conclusion. If you want to talk about the Great Library we can either do this on the discussion thread you started in the General Section, or you can send me a PM.

                      "the social side of forums" is a quotation from your post on page 3

                      La Fayette,
                      quote:

                      Originally posted by La Fayette
                      Furthermore I confess I like the "social side..."
                      (don't deny ST! you like it too)

                      Of course, but I would like to separate it from the "informational side..."
                      Civ2 "Great Library Index": direct download, Apolyton attachment

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                      • #26
                        quote:

                        Originally posted by SlowThinker on 04-09-2001 06:41 PM
                        Of course, but I would like to separate it from the "informational side..."

                        ALL INFORMATION ON THIS FORUM SHOULD BE SORTED

                        (sure I reopen my lab when back from vacation)

                        ------------------
                        aux bords mystérieux du monde occidental
                        Aux bords mystérieux du monde occidental

                        Comment


                        • #27
                          ST - For somebody, who seeks a logical approach to matters, it seems a pity that you don't apply the same standards when quoting another person's post. This is what I actually wrote in the thread you refer to:

                          I think new posters on the site welcome some dialogue with the existing members. I don't want the GL to cut out the social side of these forums. Exchanging views with posters new or old is part of Apolyton's success. Sure, a number of threads will keep repeating on a subject covered many times - so what? There is always something to learn for somebody.
                          I always look on the Civ2 threads as the daily news - the GL is more of the magazine for concentrated study. They complement each other.
                          I agree with you that organisation has to be brought into this thread. I think the idea of the Index is a good start.


                          Perhaps you now understand my confusion?

                          ---------------------------

                          SG(2)

                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

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                          • #28
                            SG(2),
                            I will fight a little

                            In fact, it is La Fayette who taught me that style. He often do allusions to other threads, I don't know what he's speaking about, and I found it out later when I read another thread.

                            And, IMHO, it was more comical without a quote (I hope you undestand my english: I am not sure about the word order). Or, it would be more comical if you would remember your words, I was mistaken here.
                            You know, I though you are not so forgetful. (It was a retaliation against your it seems a pity that you don't apply the same standards... )

                            {combat system}
                            {healing}{vet status}
                            {}{SlowThinker}{end2}

                            ------------------------------
                            This is a post with keywords. See a thread The Great Library: a hierarchical structure" thread.
                            [This message has been edited by SlowThinker (edited April 15, 2001).]
                            Civ2 "Great Library Index": direct download, Apolyton attachment

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                            • #29

                              SG(2)
                              "Our words are backed by empty wine bottles! - SG(2)
                              "One of our Scouse Gits is missing." - -Jrabbit

                              Comment


                              • #30
                                I have admitted 2 new employees to my lab:
                                land units:
                                100% of total hit points healed every turn in a city with barracks.
                                40% of total hit points healed every turn in a non-barrack city
                                30% of total hit points healed every turn max. 3 squares from city with barracks(i.e. a square 7x7 squares)
                                20% of total hit points healed every turn max. 3 squares from a non-barrack city
                                10% of total hit points healed every turn on normal square
                                Fortress adds 10% (normal square, near city, near barracked city). I didn't test a city built on a fortress. I did't prove a fortress very close to a city (there might be an aditional bonus?)


                                naval/aerial units:
                                20%/20% of total hit points healed every turn in a fortress or a city
                                10%/0% of total hit points healed every turn on normal square
                                100%/100% of total hit points healed every turn in a city with port facility/airport
                                Airbase, barracks has no effect
                                port facility/airport affects just the city square

                                a land unit on a boat is still a land unit, but it is NOT considered moving if the ship moves ( ship IS considered as a moving unit when moving).

                                a non-moving order doesn't harm healing

                                vet status, sleep and fortify mode doesn't effect healing

                                there may be a mistake

                                [This message has been edited by SlowThinker (edited April 18, 2001).]
                                [This message has been edited by SlowThinker (edited April 19, 2001).]
                                [This message has been edited by SlowThinker (edited April 19, 2001).]
                                Civ2 "Great Library Index": direct download, Apolyton attachment

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