Ain't that annoying.
oh ya gotta revolt.
@#$% it's 2200 bc.
oh ya gotta revolt.
@#$% it's 2200 bc.
quote: Originally posted by East Street Trader on 03-26-2001 11:08 AM Japan, Oedo, your fame has, rightly, spread far. But while I happily spam to help get you up to the desired 100 posts I do have a moan. WHEN will I finally stop forgetting that I've delayed a change of gov.t waiting for an Oedo year, only realising I'm still in despotism or some outmoded non-representational gov.t half a dozen Oedo cycles later? Now, short of investing in one of those books that promises to improve my memory instantly, does any kind soul have the panacea to cure this awful ill? |
quote: Originally posted by Scouse Gits on 03-28-2001 12:20 PM Has Ming been defrocked - thrown down from Olympus - struck from the regimental rolls ? Look four posts above - it is by a new Settler called Ming!!! |
quote: Originally posted by Slow Thinker on 03-20-2001 11:29 AM SlowThinker is an internet hacker who likes to be always a "Settler". Unfortunately, he is not perfect and the system often crashes after his actions. Sorry. |
quote: Originally posted by Edward on 03-28-2001 12:32 PM IMHO patterns should be eliminated. (No oedo revolt years - anarchy periods should be randomly determined. |
quote: No separating techs into 3 groups for availability - the techs you can choose to research next should be randomly determined. |
quote: There should be no hut nor special patterns - they should be randomly distributed with an eye towards spreading them out somewhat evenly.) |
quote: Originally posted by Ming on 03-28-2001 04:07 PM Everything is back to normal now... whatever the heck normal is around here |
quote: Originally posted by SlowThinker on 03-27-2001 02:59 PM I hope there will be a "reminding machine" in Civ3. I posted a suggestion how to improve the system to FirAxis, you can see it at http://apolyton.net/forums/Forum28/H...133.html?23#23 |
quote: Originally posted by schweick on 03-18-2001 22:15 PM Hi, I play MGE at King level. I noticed (my hubby also) that when we add a solar plant to a city, pollution appears where there was none before. I thought the point of Solar Plant was productivity WITHOUT pollution. Is it a bug in the program that it adds the shields and then calculates the pollution without making an exception for the "solar" aspect? |
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