quote: Originally posted by Scouse Gits on 03-19-2001 06:29 PM I like the Hanging Gardens for ICS - try sleazing without it for a lesson in painful riot control. |
I've been working on a game where I missed the HG. I'm not a true ICSer, but I do like lots of cities. Strangely enough, the Pyramids make an acceptable alternative to the HG. Granaries in each of your cities doubles your growth rate. You'll need an entertainer by the time your cities reach size four (earlier once pirates start appearing). Once your cities reach size five, hire two specialists (taxmen or scientists). With three units in the city it will stay out of unrest and remain a stable size five without excessive micromanagement.
An added bonus to this strategy if you manage to get the HG as well as the Pyramids: once you start to get double pirates (two per city) an entertainer will send a size three or four city into WLTKD, producing significant extra trade.
Trade route values are also increased. Larger cities can produce more trade, thus resulting in higher bonuses on delivery.
If you can manage it, the Pyramids backed up by the HG is a very powerful combination. It means you don't get the Colossus, but this isn't a problem if someone like the Egyptians or the Babylonians get it. Each of your 30-40 cities delivers two caravans to the Colossus city. If the commodity happens to be in demand, great, you get a really nice bonus. If not, you still make over 100g, plus a trade route worth at least 4 arrows per turn.
The cash flow from this will allow you to rushbuild a lot of libraries. (this more than makes up for the lower science in your SSC, and procuces some staggering tech results as a Democracy).
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